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SirIdiot

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About SirIdiot

  1. I done what you said. I done it using the temp way but no sound will play when I preview
  2. A friend of mine has voiced some lines for my mod and sent them to me. How do I put them in the mod?
  3. So I'm making a mod and someone has sent me wav files for one of the NPC's voice. How do I make that NPC use the voice?
  4. Thanks. I accidentally loaded CotW when working on a mod and now the mod needs that. If people don't have CotW it crahses. Thanks
  5. Thank you so much. I was raging I thought I'd lost everything
  6. oh... forgot about that. I'll go see if it works thanks
  7. Sorry if I'm so angry but I just lot a whole lotta work!!!!! I was working on my quest mod, Missing II. It worked fine in geck. Played it in fallout, everything was fine. Went back into geck and added a couple NPC's. Tested it in game and they needed fixed. Now, everytime I try to load GECK, it crashes!! That's a whole day and a half worth of work!
  8. Well, I'll help you all I can. So you want him to say what you want when you talk to him. Not "What do you need". You need to create a new voice type and name is YOURNPCVoice. Make the drop down menu male or female, depending on your npc gender. Open up your NPC and change his voice type to the voice you just made. That should be it
  9. Anyone fancy voicing for my mod? Missing II. The NPC's that need acted are: Mia: Greeter of the MPF Anyone that can imitate doctor usanagi if possible Amy: Brians Captive PM me if you want one of them
  10. What's the script variable for combat start? Like combat end is Begin OnCombatEND.
  11. I need to know for a quest. My first guess is that GetStage != 30 Means GetStage (Anything but) 30 ??
  12. It won't be on a new start up. The quest I'm making is a sequel to my quest mod. People will only download it if they've finished the first one. Which means, they won't have started a new game. But thanks anyway
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