SirIdiot Posted February 15, 2013 Posted February 15, 2013 I need to know how please. Google doesn't help
Xaranth Posted February 15, 2013 Posted February 15, 2013 Under a NiTriShape's or NiTriStrips' BSShaderPPLIghtingProperty node, find BSShaderTextureSet, then change the textures there to point at your new textures, being sure to use the proper relative path, then save and slap it in the game. A node can also have a NiTexturingProperty node, in which case you need to change that instead.
SirIdiot Posted February 15, 2013 Author Posted February 15, 2013 Ok, assuming you have any experience with GIMP, what do I do with the PowerArmor_n?Do I need to do anything to that?
Xaranth Posted February 15, 2013 Posted February 15, 2013 https://developer.valvesoftware.com/wiki/Normal_Map_Creation_in_The_GIMP
SirIdiot Posted February 15, 2013 Author Posted February 15, 2013 I followed that but I get the red exclamation mark
Xaranth Posted February 15, 2013 Posted February 15, 2013 If the mesh path is correct, likely the NIF is in the wrong format. Import it into Blender/3DsMax/W/e and then export it again using Fallout settings. Red Diamond w/ Bang == bad mesh. Object same colour as the ground/randomly cycling through a variety of textures == Bad texture/Texture Path.
Xaranth Posted February 15, 2013 Posted February 15, 2013 Blender Nif Scripts - Make sure it's 2.49 you have, and the 32-bit version.
Sirropoo Posted February 15, 2013 Posted February 15, 2013 LOL, I honestly believe it is easier to raise a child (they come with skins and textures :biggrin: ) than it is to learn all this stuff to do indepth modding.
Xaranth Posted February 15, 2013 Posted February 15, 2013 It's not that hard, frustrating, of course, but not that hard. Also, if you stick a mod in a box for three months you don't get arrested.
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