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How do I retexture using NifSkope


SirIdiot

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Under a NiTriShape's or NiTriStrips' BSShaderPPLIghtingProperty node, find BSShaderTextureSet, then change the textures there to point at your new textures, being sure to use the proper relative path, then save and slap it in the game.

 

A node can also have a NiTexturingProperty node, in which case you need to change that instead.

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If the mesh path is correct, likely the NIF is in the wrong format. Import it into Blender/3DsMax/W/e and then export it again using Fallout settings.

 

Red Diamond w/ Bang == bad mesh.

 

Object same colour as the ground/randomly cycling through a variety of textures == Bad texture/Texture Path.

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