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Posted

Under a NiTriShape's or NiTriStrips' BSShaderPPLIghtingProperty node, find BSShaderTextureSet, then change the textures there to point at your new textures, being sure to use the proper relative path, then save and slap it in the game.

 

A node can also have a NiTexturingProperty node, in which case you need to change that instead.

Posted

If the mesh path is correct, likely the NIF is in the wrong format. Import it into Blender/3DsMax/W/e and then export it again using Fallout settings.

 

Red Diamond w/ Bang == bad mesh.

 

Object same colour as the ground/randomly cycling through a variety of textures == Bad texture/Texture Path.

Posted

LOL, I honestly believe it is easier to raise a child (they come with skins and textures :biggrin: ) than it is to learn all this stuff to do indepth modding.

Posted

It's not that hard, frustrating, of course, but not that hard.

 

Also, if you stick a mod in a box for three months you don't get arrested.

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