dal100 Posted February 15, 2013 Share Posted February 15, 2013 I have seen some player home mods use jars and ingots as containers but have no idea how this is done.Would appreciate it if someone could let me know.Cheers. Link to comment Share on other sites More sharing options...
Sjogga Posted February 15, 2013 Share Posted February 15, 2013 (edited) Duplicate an existing container form, then change the mesh (model) it uses. Edited February 15, 2013 by Sjogga Link to comment Share on other sites More sharing options...
dal100 Posted February 15, 2013 Author Share Posted February 15, 2013 Oh right. Ok. Will give it ago. Cheers Link to comment Share on other sites More sharing options...
dal100 Posted February 15, 2013 Author Share Posted February 15, 2013 Great. It worked. I've just created a silver ingot that works as a chest. But how do I stop it from being knocked, picked up and shot by arrows. I put a collision box around it but arrows still knock it and It cant be access with one.Any ideas? Link to comment Share on other sites More sharing options...
ohman95 Posted February 17, 2013 Share Posted February 17, 2013 Make it static. Should be some "react to physics" checkboxes in the edit window, if I remember correctly. Link to comment Share on other sites More sharing options...
TheGreenLion Posted February 17, 2013 Share Posted February 17, 2013 Do it this way for all of your 'unique' containers, I've have to resort to this after messing around with the havok problem. Make the object you intend to be the visual (silver ingot) a static, and place an invisible container over top of it. To make the item static, duplicate an existing static item (such as LoadScreen statics) and do replace the model with the silver ingot's file path. :biggrin: Link to comment Share on other sites More sharing options...
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