Jump to content

xOBSE v21.8 - community supported releases for OBSE out now


KatsAwful

Recommended Posts

xOBSE is a community led project to maintain and improve OBSE, led by llde and shademe. The repo for xOBSE is at https://github.com/llde/xOBSE, bug reporting and enhancements are welcome

Changes from OBSE 21.4:

xOBSE 21.5:Global:    -Compiled with vs2019.    -Fixed example plugin compilation Fix:    -Fixed a critical bug in the Event Handler System that could cause CTD when too much handlers are used.    -Fixed GetDistance definitions    -Fixed HasSpell to work correctly on creature actors. Also slight optimization of the function.    -Fixed GetSelectedSpells CTD    -Fixed Actor Override Breath System    -GetCombatSpell don't return every spell duplicated 4 times anymore    -Fixed tList SetAt function that could cause issue if the allocator can return less then 8 bytesAddition:    -Added EventHandlerExist function.     -Added console print for GetOBSEVersion/Revision and for Plugins detection functions-Added the GOG version and another Polish version to the launcherxOBSE 21.8:Global:- Code MSVC 2019 complaint, remove hash_map and remove va_start reference usage- Example plugin error message print the OBSE version as decimal instead of hex- Added the possibility to use the obse_launcher.exe to launch the steam version of Oblivion (EXPERIMENTAL, works under Proton)- Added the Polish Antology version by Cenega- Restructured INI handling in a centralized store.Fix:-Fixed a CTD on the OnSoulTrap handler, when using soulgems with stolen flag and other extra-data-Fix GetCurrentEventName returning an empty string (and other issues)-Fix IsReference returning always 1 in OBSE expressionsAddition:- Add GetBaseAV3/GetBaseAV3C as correct replacments of GetBaseAV2(C) functions.- GetBaseAV2(C) functions are deprecated- IsNaked function addedAPI:- Added more TESForm flags and decoded TESObjectCELL InvertFastTravelBeheaviour flag- Add shadeMe definition of Unnk1B20 structure.- Decoded more stuffs for TESRegion and RegionListDocumentation:- Improve GetFormFromMod- Add SetPlayerSkeletonPath    

 

 

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...