kalevala17 Posted September 30, 2020 Share Posted September 30, 2020 As the topic says, I've changed an in-game quest (CustomItemQuest) to add several new weapons to the game, but they don't show up. Moreover, I changed the name of one weapon (La Fusil Terribles) to Donkey Hotay, but even the name change doesn't appear. The changes do occur on console, with both added weapons showing up in my test mod on the Xbox. What gives? Link to comment Share on other sites More sharing options...
iXenite Posted September 30, 2020 Share Posted September 30, 2020 Are you saying that your modded changes do not appear on your PC copy of the game, but they do appear on your Xbox copy? If so, I would check and see if anything on your PC copy is overwriting your mod. If you're running a modded game, your changes may be in conflict with something else. You may also want to make sure you installed your mod properly, and that it's enabled. Link to comment Share on other sites More sharing options...
SKKmods Posted September 30, 2020 Share Posted September 30, 2020 Are you using a brand new start savegame so CustomItemQuest starts with your changes ? Link to comment Share on other sites More sharing options...
kalevala17 Posted September 30, 2020 Author Share Posted September 30, 2020 I'm not running any other mods ( I really would like to, but hey loose files don't tend to behave well, now do they?)I'll start a new game to see if the changes take place in that save. I really do hate doing that though, slogging through the opening sequence is a nightmare that takes almost ten minutes of boringness. Link to comment Share on other sites More sharing options...
SKKmods Posted September 30, 2020 Share Posted September 30, 2020 Which is EXACTLY why I created SKK Fast Start New Game. To help mod authors test and players play. Look it up. Link to comment Share on other sites More sharing options...
kalevala17 Posted September 30, 2020 Author Share Posted September 30, 2020 Ooh, much appreciated!Okay, so on starting a new game, my custom added .44 now exists where it should, and La Fusil Terribles has been appropriately renamed. However, my new weapon (just a test shotgun to try out a new legendary effect) does not appear in Red Rocket. Any ideas why? Link to comment Share on other sites More sharing options...
kalevala17 Posted September 30, 2020 Author Share Posted September 30, 2020 Right, so the issue was that I had forgotten to add the SetStage command at the beginning of the CustomItemQuest to actually enable the weapon at game start. Thanks for the mod tho! Link to comment Share on other sites More sharing options...
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