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Trying to Create a Follower


Thyrenoth

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I'm able to bring the follower in game, however my issue is when I try to savepcface {name}, and then I import it into ck for the follower; the head shows up as the default female nord head. I dont know what else I should do. Currently using Mod Organizer and have run both my skse executable and CK through MO with no luck with the head.

Edited by Thyrenoth
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SKSE is not a mod, it's a script extender, so I am not sure you should use a mod manager for it at all. I always install things manually, as some of my favourite mods get screwed up. UFO, for example, has it's own built-in install and uninstall scripts.

 

The CK is also not a mod. Perhaps installing it as one makes Mod Manager retain the original settings or something? i don't know.

 

Perhaps any follower mods you are using may be messing things up?

 

I have never made a follower mod, but when you say savepcface {name}, shouldn't that be NPC, rather than PC?

 

I have created dead NPCs as part of my mods, which have notes, journals or books that start a quest when you read them.

 

The only other thing I can think of is that the nifs, meshes etc should have their own unique names for your mod, and in the CK everything should be linked to the follower you are making, which should also be a unique character.

 

For example, all my mods items start with _shb for author and then something that denotes the actual mod, like _MSWS for Mithril and Silver Weapon Smithing. So that gives me _shb_MSWS_pqrstuv.xyz for each component, item, recipe etc. This ensures no conflicts with Vanilla, DLC and other mods.

 

Don't change any vanilla or other mod components, make a copy and rename the copy, then make changes to it. It also makes it easier to find your mod components in the CK.

 

Good Luck, I hope you get some better help soon!

 

:smile:

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