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How do I make a message display on game startup?


SirIdiot

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If its a message box and you want to make it less annoying and not interupt the character generation for a new game, you can simply add a timer and a condition that you've left the Doc's house.

scn messagedisplay

Short DoOnce
float fTimer

Begin GameMode

if (fTimer > 0)
    set fTimer to fTimer - GetSecondsPassed
else
    if (DoOnce == 0)
        if (Player.GetInWorldSpace WastelandNV == 1)
            set fTimer to 15
            set DoOnce to 1
        endif
    elseif (DoOnce == 1)
        ShowMessage StartupMessage
        StopQuest TheQuestThatThisScriptBelongsTo    ;optional - the quest can do other stuff too.
        Set DoOnce to 2
    endif
    
endif
    
end

 

 

 

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