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How to stop "sunlight" from passing through an object at a distance?


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Very likely a shadow distance setting issue. No good fix really.

Breaking off visibility I.e. facade/chambered wall or some such.

(Game designer considerations).

 

Interiors can be ginormous from the looks of things:

Vault 120 U.S. Forest Service

(For reference IIRC).

 

What I want is: lights to stop shining through hats, in SO many games, including this one.

 

(That space looks cool BTW).

 

Breaking off visibility won't fix this, the light will still pass through it, no matter if the walls are "flat" or "irregular" ...

 

> That space looks cool BTW

Yeah it is basically a drydock large enough to fit a small aircraft carrier (or a large submarine ...)

(Creating the meshes and textures for that will be lots of work... interesting ...).

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