lscharst Posted October 4, 2020 Share Posted October 4, 2020 Hi as the title says i have this weird problem in Fallout 3 were all the enemies in Operation Anchorage spawn with no weapons. so when they're trying to kill me they are just punching. hope you guys can help :) pc specs: Cpu: Intel® Core i5-8400 CPU @ 2.80GHz 2.81GHz Gpu: NVIDIA GeForce RTX 2070 Dedicated Vram: 8192 MB native screen resolution: 3840x2160 system ram: 32gb hard drive free space: 40gb Operating system: windows 10 64-bit The game is from steam my game is located at: D:\steam\steamapps\common\Fallout 3 i have all the dlc im using MO2 im using Fose, Loot and Fo3Edit im not using any enb's or overlays i have applied the 4gb Patch i dont have hide known file extentions enabled Heres my load order (i know its a mess) 0 0 Fallout3.esm 1 1 Anchorage.esm 2 2 ThePitt.esm 3 3 BrokenSteel.esm 4 4 PointLookout.esm 5 5 Zeta.esm 6 6 Unofficial Fallout 3 Patch.esm 7 7 iHUD.esm 8 8 Advanced Recon Tech.esm 9 9 CALIBR.esm 10 a FOOK2 - Main.ESM 11 b Detect Traps.esm 12 c FOOK2 - [DIK] DLC Improvement Kit.ESM 13 d Mart's Mutant Mod.esm 14 e Project Beauty.esm 15 f RH_IRONSIGHTS.esm 16 10 Enhanced Weather - Rain and Snow.esm 17 11 DCInteriors_ComboEdition.esm 18 12 DCStreet - BS.esp DCStreet.esp 19 13 Rivet City Realignment.esp 20 14 FOOK2 - Main.esp 21 15 FOOK2 - [DIK] DLC Improvement Kit.esp 22 16 Mart's Mutant Mod.esp 23 17 Mart's Mutant Mod - Project Beauty.esp 24 18 Fellout-Full.esp 25 19 DALCO Inventory Sorter - Fallout 3 & All DLCs.esp 26 1a MMM, FOOK2.esp 27 1b WeaponModKits.esp 28 1c WeaponModKits - FOOK.esp 29 1d RH_WMK_Bridge.esp 30 1e DALCO Inventory Sorter - Weapon Mod Kits (Base).esp 31 1f DALCO Inventory Sorter - Unofficial Fallout 3 Patch.esp 32 20 FOOK2 - DIK [Hotfix].esp 33 21 UndergroundHideout.esp 34 22 CouncilSeatFix.esp 35 23 YearlingBooks.esp 36 24 FOOK2 - Project Beauty.esp 37 25 Project Beauty- Broken Steel.esp 38 26 FOOK - DIK - Project Beauty.esp 39 27 Confessor Cromwell has a Break_EV.esp 40 28 Barkskin.esp 41 29 DarNifiedUIF3.esp 42 2a No UI Blur.esp 43 2b cCCursorNotOnMaps.esp 44 2c Advanced Recon Gear.esp 45 2d Advanced Recon Tech.esp 46 2e Detect Traps - DLC.esp 47 2f Detect Traps - Perk.esp 48 30 Detect Traps - The Traponator 4000.esp 49 31 Advanced Recon Tech - Detect Traps.esp 50 32 Advanced Recon Range Finder.esp 51 33 Pip-Pong.esp 52 34 FOOK2 - Main [Hotfix].esp 53 35 dD - Enhanced Blood Main.esp 54 36 Mart's Mutant Mod - DLC Broken Steel.esp 55 37 Mart's Mutant Mod - Natural Selection.esp 56 38 MMM, FOOK2 - DIK.esp 57 39 Mart's Mutant Mod - DLC Anchorage.esp 58 3a Mart's Mutant Mod - DLC Point Lookout.esp 59 3b Mart's Mutant Mod - DLC The Pitt.esp 60 3c Mart's Mutant Mod - DLC Zeta.esp 61 3d Mart's Mutant Mod - Master Menu Module.esp 62 3e Mart's Mutant Mod - Tougher Traders.esp 63 3f Mart's Mutant Mod - Zones Respawn.esp 64 40 MMM, FOOK2 - Natural Selection.esp 65 41 WeaponModKits - BrokenSteel.esp 66 42 RH_IronSights_RemoveReticule.esp 67 43 DK_BulletTime.esp 68 44 Sprint Mod.esp 69 45 rmExtendedHotkeys.esp 70 46 Fellout-Zeta.esp 71 47 WeaponModKits - Zeta.esp 72 48 WeaponModKits - ThePitt.esp 73 49 RH_IronSights_Pitt_NewRifleSights.esp 74 4a Fellout-Anchorage.esp 75 4b Fellout-BrokenSteel.esp 76 4c Fellout-pipboylight.esp 77 4d PiPBoy Light Range x2.esp 78 4e PiPBoy White Light.esp 79 4f Enhanced Weather - Radioactive Rain and Snow Plugin.esp 80 50 Enhanced Weather - Rain and Snow in Fallout.esp 81 51 Enhanced Weather - REBOOT.esp 82 52 Enhanced Weather - Sneak Bonus during Storms.esp 83 53 Enhanced Weather - Weather Sounds in Interiors.esp 84 54 Mart's Mutant Mod - DC Interiors.esp 85 55 Flora Overhaul.esp 86 56 GNR Enhanced.esp 87 57 BlackWolf Backpack.esp 88 58 BlackWolf Backpack - Blank's Container Patch.esp 89 59 BlackWolf Backpack - Vendor Script Replenish.esp ColtM4Carbines.esp 90 5a ColtM4Carbines_RHIronSights.esp 91 5b WeaponModKits - OperationAnchorage.esp 92 5c WeaponModKits - PointLookout.esp 93 5d WMKAA12Shotgun.esp 94 5e DALCO Inventory Sorter - CALIBR.esp 95 5f DALCO Inventory Sorter - Mart's Mutant Mod (DLC Broken Steel).esp 96 60 DALCO Inventory Sorter - Mart's Mutant Mod (Main).esp 97 61 DALCO Inventory Sorter - Weapon Mod Kits (DLC Anchorage).esp 98 62 RH_IronSights_Basic_AnchoragePlugin.esp 99 63 DALCO Inventory Sorter - Weapon Mod Kits (DLC BrS).esp 100 64 DeNerfing Colonel Autumns Laser Pistol.esp 101 65 DALCO Inventory Sorter - Weapon Mod Kits (DLC PointLookout).esp 102 66 DALCO Inventory Sorter - Weapon Mod Kits (DLC ThePitt).esp 103 67 DALCO Inventory Sorter - Weapon Mod Kits (DLC Zeta).esp 104 68 RH_IronSights_Basic_ZetaPlugin.esp 105 69 Fellout-PointLookout.esp 106 6a Radio Ownership Fix Fixed.esp 107 6b RH_IronSights_PL_NewItems.esp 108 6c House.esp 109 6d safe_regulator_hq.esp 110 6e Double barreled shotgun fix.esp 111 6f Project Beauty- Point Lookout.esp 112 70 RH_IronSights_Basic_VanillaPlugin.esp 113 71 RH_IronSights_Basic_PointLookoutPlugin.esp 114 72 RH_IronSights_Basic_PittPlugin.esp 115 73 RH_IronSights_Basic_BrokenSteelPlugin.esp 116 74 Merged patch.esp Link to comment Share on other sites More sharing options...
M48A5 Posted October 4, 2020 Share Posted October 4, 2020 The mod list is an absolute mess. Never use LOOT to sort FO3 mods. It has never sorted them correctly. Mods with multiple plugins should be in the same order as the base game. Compatibility patches must load after the last mod that is being patched. Link to comment Share on other sites More sharing options...
J3tAc3 Posted October 27, 2020 Share Posted October 27, 2020 (edited) This mod list is messed up. Going off a combination of the load order posted by the FWE Team and a list by BitRaiBec for Fallout 4, I've divided my mods up into distinct categories in Mod Organizer: UI/HUD, Bug Fixes, Textures, Audio/Music, Core Mods, Followers/Weather Mods. FOOK2 should be considered your core mod around which everything else will be built. Taking a quick look at your list, you should have all mods that you do not want to overwrite FOOK2 above FOOK2 and those mods which you specifically want to overwrite FOOK2 below it. Look at FWE's load order instructions (source: https://www.nexusmods.com/fallout3/mods/2761/): ---------------------------------------------------------------FWE Master Release - Recommended Load Order---------------------------------------------------------------Includes: FWE, Project Beauty, Weapon Mod Kits, Mart's Mutant Mod, and EVEFallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCRAFT.esmCALIBR.esmProject Beauty.esm<---------------------------.esms from all other mods (except follower and weather mods!)FO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esm<--------------------------- .esms from Follower and Weather modsDarNifiedUIF3.espProject Beauty- Broken Steel.espProject Beauty- Point Lookout.esp<--------------------------- .esps from other mods (except follower and weather mods!)FO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Followers Enhanced.esp (Choose BS OR Non-BS Version) (OPTIONAL)FO3 Wanderers Edition - OTHER OPTIONAL FWE MODULESFO3 Wanderers Edition - Project Beauty.esp (FROM FOIP)FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp (FROM FOIP)WeaponModKits.espWeaponModKits - FWE Master Release.esp (FROM FOIP)WeaponModKits - FWE Optional Worn Weapons.esp (FROM FOIP, only if using using F3 Wanderers Edition - Optional Worn Weapons.esp!)WeaponModKits - OperationAnchorage.esp (FROM FOIP)WeaponModKits - ThePitt.esp (FROM FOIP)WeaponModKits - BrokenSteel.esp (FROM FOIP)WeaponModKits - PointLookout.esp (FROM FOIP)WeaponModKits - Zeta.esp (FROM FOIP)EVE.espEVE Operation Anchorage.espEVE - FWE Master Release.esp (FROM FOIP)EVE - FWE Master Release (Follower Enhanced).esp (FROM FOIP)EVE Anchorage - FWE DLC Anchorage.esp (FROM FOIP)EVE - FWE with WeaponModKits.esp (FROM FOIP)Mart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Project Beauty.esp (FROM PROJECT BEAUTY)Mart's Mutant Mod - FWE Master Release.esp (FROM FOIP)Mart's Mutant Mod - Project Beauty + FWE.esp (FROM FOIP)<--------------------------- .esps from Follower and Weather mods<--------------------------- Your merged patch Before we do anything on your list, have you considered using Paradox Ignition's mergers? That team has compressed ironsights into far less esp's, so that means far less confusion and a cleaner load order. DALCO Inventory Sorter. I see that it simply adds prefixes to items. The problem with this is that it's going to remove the effects of items by replacing them with vanilla effects and simply giving items an improved name. To have the effects of FOOK2 items and get the names, you're going to have to make a patch for them. The items list is pretty long - that's why, while I'm making this patch for FOOK2-FWE I'm keeping it simply just those two overhauls and nothing else. Compressing your list into a more readable and doable format, this is how your mod list should go. When I give the titles, I refer to all ESP's associated with each mod. ESM Files CALIBR.esmProjectBeauty.esm ESP Files BugfixesUnofficial Fallout 3 PatchRadio Ownership UI/HUDIHudDALCO Inventory SorterPip-PongDarnUI <--- User Interface Organizer STRONGLY recommended Audio/MusicGNREnhanced GameplaySprint ModBullet TimeNo UI Blur Clothing/Armor/GadgetsAdvanced Recon TechColtM4 CarbinesBlackwolf Backpack Worldspace/BuildingsDC Interiorsintro Street Bus and Dupont AlignmentRivet City Alignment Core Mods:Project BeautyRH_IronsightsFOOK2 <-- Core Mod. This is your focus, build around it.WeaponModKitsRH_Ironsights/WMK PatchMarts Mutant ModMarts Mutant Mod/FOOK2 patchMarts Mutant Mod/DC Interiors PatchProject Beauty/Marts Mutant Mod Patch FOOK2 Overriding FilesPipboy Lighting Mods <--We place these mods here because we want them to override any FOOK2 changes to the game.Cromwell Has a BreakNo Player Cursor on MapsEnhanced Blood TexturesSafe Regulator HQDouble Barrelled Shotgun Fix Followers and Weather Mods:Enhanced WeatherFlora Overhaul Fellout <-- Remove this mod, it's already included in FOOK2 Merged Patch This is a reasonable load order that should pretty much give you everything you want. Be aware that you will still need to run all of the esp's though xEdit and make patches for FOOK2 and Project Beauty to work together correctly at the very least and check for any other conflicts that may arise. The question you should ask of yourself is, "What do I want this mod to do specifically?" The problem with a lot of mods is that they do more than a single thing and not necessarily to your advantage, so you'll have to sort it out manually. So let's take a look at FOOK2-Project Beauty specifically. FOOK doesn't change their faces, but Project Beauty does. So, you're going to have to open up FOOK2 and project beauty files together in xEdit, search for conflicts and copy all the conflicting NPC records from FOOK2 into a new ESP, let's call it FOOK2-ProjectBeauty. Now, you'll need to copy the face codes from every single Project Beauty record to their corresponding record in your newly-created FOOK2-Project Beauty patch. Grab a beer and put yourself into low-power mode because you're going to have A LOT of work to do. Find the next conflicting NPC, copy the face code from Project Beauty into the new NPC record in your patch. Rinse and repeat until all conflicts are resolved. You'll have to do this with Cromwell as well and possibly the shotgun fix if it edits shotgun records directly. I can't stress enough, using Mod Organizer 2 has been a tremendous boost and a massive weight off my shoulders in modding. I don't know too much about Vortex, but I do know the pain I had with Nexus Mod Manager and FOMM earlier. With MO2, your install directory stays clean and you can simply install/remove mods at will without overwriting anything and Bork'ing your install altogether. I hope this serves as help not only to you but to others as well. It's taken me awhile to get to this point, might as well ease the burdens of others so they can enjoy themselves during this time of quarantine. Edited October 27, 2020 by J3tAc3 Link to comment Share on other sites More sharing options...
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