mcfcwilko Posted October 30, 2014 Share Posted October 30, 2014 why don't they fix the mod manager net work broken files I would like tgo know Link to comment Share on other sites More sharing options...
Cjtn1000 Posted April 18, 2018 Share Posted April 18, 2018 Mine Says thisSystem.Net.WebException: The underlying connection was closed: An unexpected error occurred on a send. ---> System.IO.IOException: Received an unexpected EOF or 0 bytes from the transport stream. at System.Net.FixedSizeReader.ReadPacket(Byte[] buffer, Int32 offset, Int32 count) at System.Net.Security.SslState.StartReadFrame(Byte[] buffer, Int32 readBytes, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.StartReceiveBlob(Byte[] buffer, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.CheckCompletionBeforeNextReceive(ProtocolToken message, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.StartSendBlob(Byte[] incoming, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.ForceAuthentication(Boolean receiveFirst, Byte[] buffer, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.ProcessAuthentication(LazyAsyncResult lazyResult) at System.Net.TlsStream.CallProcessAuthentication(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Net.TlsStream.ProcessAuthentication(LazyAsyncResult result) at System.Net.TlsStream.Write(Byte[] buffer, Int32 offset, Int32 size) at System.Net.PooledStream.Write(Byte[] buffer, Int32 offset, Int32 size) at System.Net.ConnectStream.WriteHeaders(Boolean async) --- End of inner exception stack trace --- at System.Net.HttpWebRequest.GetResponse() at WebsiteAPIs.NexusAPI.Login(String p_strUsername, String p_strPassword) at WebsiteAPIs.NexusAPI.Login() at Fomm.PackageManager.PackageManager.WebsiteLogin() at Fomm.PackageManager.PackageManager..ctor(MainForm mf) at Fomm.MainForm.bPackageManager_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)System.IO.IOException: Received an unexpected EOF or 0 bytes from the transport stream. at System.Net.FixedSizeReader.ReadPacket(Byte[] buffer, Int32 offset, Int32 count) at System.Net.Security.SslState.StartReadFrame(Byte[] buffer, Int32 readBytes, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.StartReceiveBlob(Byte[] buffer, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.CheckCompletionBeforeNextReceive(ProtocolToken message, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.StartSendBlob(Byte[] incoming, Int32 count, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.ForceAuthentication(Boolean receiveFirst, Byte[] buffer, AsyncProtocolRequest asyncRequest) at System.Net.Security.SslState.ProcessAuthentication(LazyAsyncResult lazyResult) at System.Net.TlsStream.CallProcessAuthentication(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Net.TlsStream.ProcessAuthentication(LazyAsyncResult result) at System.Net.TlsStream.Write(Byte[] buffer, Int32 offset, Int32 size) at System.Net.PooledStream.Write(Byte[] buffer, Int32 offset, Int32 size) at System.Net.ConnectStream.WriteHeaders(Boolean async) Link to comment Share on other sites More sharing options...
dubiousintent Posted April 19, 2018 Share Posted April 19, 2018 Please note the date of the previous post, and see the Nexus "Terms of Service" about not resurrecting old threads. The primary reason is that the original thread participants are seldom still around, and it is unlikely that you have exactly the same setup. Details matter. That said: Please see 'Issue: FOMM/FOMOD 'Invalid Field' error' & 'Issue: FOMM crash trying to login to Nexus using Package Manager' entries of the 'Solutions to Miscellaneous problems' section in the wiki "Fallout NV Mod Conflict Troubleshooting" guide. -Dubious- Link to comment Share on other sites More sharing options...
Cjtn1000 Posted April 19, 2018 Share Posted April 19, 2018 I know but im trying to log into my account on it to enable a mod though... Link to comment Share on other sites More sharing options...
M48A5 Posted April 19, 2018 Share Posted April 19, 2018 I know but im trying to log into my account on it to enable a mod though... It is known, that feature hasn't worked in years. Don't try to log in. In FOMM, go to "Settings" "General" and remove the check mark at "Check for new FOMod versions" Link to comment Share on other sites More sharing options...
dubiousintent Posted April 20, 2018 Share Posted April 20, 2018 Your response suggests you believe FOMM needs to be logged into Nexus in order to download mods. FOMM is not NMM and you always have to use the "Manual Download" button and your browser. You then install the downloaded mods from your disk drive using FOMM. -Dubious- Link to comment Share on other sites More sharing options...
Cjtn1000 Posted April 20, 2018 Share Posted April 20, 2018 Oh cheers. Link to comment Share on other sites More sharing options...
AkiMinowara Posted January 5, 2021 Share Posted January 5, 2021 i have the same problem. none of the mods installed doesn't work. i tried to install NMM but my custom win7 is not compatible. Link to comment Share on other sites More sharing options...
dubiousintent Posted January 8, 2021 Share Posted January 8, 2021 "Mods don't work" doesn't really explain the problem. Were there any error messages? Where were they installed? How were they installed? Does the basic game (without mods) run correctly? Details, please if you want help. If you are unable to use NMM, try a different mod manager (see the 'Mod Managers' section of the wiki "FNV General Mod Use Advice" article). You can always install mods "manually". But it would be beneficial to install and learn how to use a mod manager. Please provide ALL the information requested in the wiki "How to ask for help" article. Don't forget to identify things that do not appear in the "load order", such as the version of Windows, if you are using a "Steam" or "GOG" and/or "regional language version" of the game (even if you are playing it in English); using the FNV4GB Patch, NVSE and it's related plugins; replacements for textures (specifically their larger image sizes: 1024x1024, etc.), animations, or "bodies", etc.; and "post-processors" like ENB or SweetFX. It saves us playing "20 questions" and gets you a more specific answer more quickly. (The usual turn-around on post and reply in an older game forum is 24 hours.) Screenshots of the "load order" don't usually work so well because they tend to cut off or fail to display needed information and are hard to "piece together" into a complete and coherent picture.* See "How to markup images (etc) in forum posts and comments" article for how to use "Spoiler tags", etc. "LOOT" already includes those tags in the "load order" it copies to your clipboard, so you can just paste it's list into your post. I recommend anyone read the entire "FNV General Mod Use Advice" article to understand the differences between this game and others you may have experience with; especially if this is your first attempt to play a modded FNV or it's been more than a year since you last set it up. It is designed for someone who has never played a modded PC game before, so it tries to avoid making any assumptions, is kept "up-to-date", and covers years of "lessons learned" by a retired Technical Support expert. It is NOT a list of various mods to install that happen to work on the author's machine; only "the essentials". It addresses fundamentals underlying how to get the basic game and mods to work together. At least 90% of everything I post in the "Technical Support" sub-forum is already in that article. Once you can play a test game to at least Primm, only then should you try adding other mods from some other "guide". -Dubious- Link to comment Share on other sites More sharing options...
Wells93 Posted February 13, 2021 Share Posted February 13, 2021 your an absolute hero Link to comment Share on other sites More sharing options...
Recommended Posts