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What happened to Origins?


I3uryme

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Thank you for this! I was so surprised when I was updating mods last night it was gone and his discord. It sucks that HG seems to have a patch every other day and causes a lot of great mods to break. Either give modders the proper tools to create mods like SO many other game companies have or do not allow modding. Its simple really. I hope he does decide to come back but i understand the burnout all to well and wish him the best.

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Thank you for this! I was so surprised when I was updating mods last night it was gone and his discord. It sucks that HG seems to have a patch every other day and causes a lot of great mods to break. Either give modders the proper tools to create mods like SO many other game companies have or do not allow modding. Its simple really. I hope he does decide to come back but i understand the burnout all to well and wish him the best.

 

I've asked HG loads of times via Zendesk for modding tools and still can't understand when they stated you can mod the game and there's even a text file "#DISABLEMODS.txt" to enable/disable mods yet they provide no tools to mod the game. How would they expect anyone to mod the game monkeyman192 aside? Plonkers if you ask me!

 

It's partly why I don't release anything I've modded or fixed as it just p*sses me off after each update trawling through the files, not including the fact you have to decompile them and rely on the LEGEND that is monkeyman192 for his decompiler. I know other mod makers who are getting cold feet regarding NMS modding and I don't blame them.

 

Only last night I spent quite a while merging my favourite mods as mod makers are great but so many don't work together, I have some mods that have many mods merged. It's crazy!

 

Here's a couple of examples:

 

_fast_actions_2.6+small_cursor_2.3+shorter_arrival_message_1.3+tiny_inventory_changes_2.9.pak

 

_mod_dud_ship_headlights_2612+jjs_jons_docking_fix_3.03+relight_1.7.pak

 

And it's sad you can't share them because the mods are from various mod makers and it creates a headache, which is a shame.

Edited by northener69
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  • 3 years later...

Hi, first of all if you are confused and never get the info,
ask the people that ban the most active modder of the community ( for personal reason ? i dont even know ! mate - i have no idea why i get insulted and complained about each time i had to talk to them. ... ( all i know is that they always accused me of absurd things , and it was disgusting because of how much they beleived it was true, and never hesitated to insult me without even asking me anything )

EDIT :  I ven't had a burnout - and i never was much bothered by the tools and updates. The REAL reason why i always look fed up is thoses ( few) people always lying on my back while copycating me and my mods... and dont get me wrong, i am not mad on people copying me if they like... no... i am mad at people lying about me in order to not looking like they are copycating me. Also i invite you to watch my videos about all the lies , betrayals and manipulations i was witnessing , as a source of jealousy ( i suppose ) because, all that happened to me ( the unwelcoming, the lies , the betraal etc ) because i did mods that got attentions... nowaday, they make sure i will never get any attention... and i , i am begging Hello Games to stop supporting mods.


the mods are mostly the same, regarding features and final results, though i redid some from scratch many times
This is a time line of my mods for a better understanding :

 

  • The community update ( pathfinder mods pack )
  • Space Adventures (Atlas Rises solo project, featuring lo2k’s mods & JJhooka’s mods )
  • No Man’s Sky: Origins ( Atlas Rises )

- Space Adventures 4NEXt ( full solo project that i didnt ended before the Abyss update, though, I published few small mods : Alien Worlds 4next, and others mods under the label “4NEXT” )

 

  •  
  • “The next big adventure” ( The Abyss )
  • “NMS Fantasy” ( Visions )
  • “NMS Beyond Fantasy” ( Beyond )
  • “NMS Fantasy Synthesis” ( Synthesis update / Living ships / Mech )
  • “NMS Fantasy Origins” ( Origins )

– after Prisms update i had to redo 90% of my mods from scratch, which took me some time )

  •  
  • “SCI FI FANTASY Core” ( Prisms / Frontiers )

*-- From here planets genration had dynamically generated biomes.

  •  
  • “NMS Fantasy Reborn” ( originaly announced as “Sci Fi Fantasy Extended” )*
  • “NMS Fantasy Reborn 2.0” ( Sentinel update )
  • “Game Overhaul for Outlaws” ( “outlaws” )
  • "Redmas Game Overhaul " ( “leviathan / Endurance” updates )

– From here i worked on auto-updatdable version thx to a lua script. ( Redmas game overhaul generator )

  •  
  • “Euphoria” ( Endurance / Waypoint ) ’ auto-genrated in lua script gameoverhaul. the script can be param to recreate previous mods : ( NMS Fantasy / NMS Fantasy Synthesis / NMS Fantasy Origins / Fantasy 2.0 / Epic Fantasy Assets ( Redmas game overhaul ) / Scifi Fantasy
  • Utopia revamp v1 ( Fractal update )
  • Utopia revamp v1.5 ( Interceptors )
  • Utopia Revamp v2.0 / NMS Scifi fantasy ( Interceptors - ECHOES  )

Utopia revamp is basically Euphoria with a smarter way to split the mods pack. paks are designed to work together and seperatly ( like i always did ) but i adapted it to the type of mods users. You have pak for vanilla players that just want to enhance the game. but you can add to that more in depth modding. This version of my mods is also entirely customisable througth the lua script .
I will as well put some old original versions on my previous Mods to the “NMS Retro” discord.

Fantasy Reborn (v3) is a full game overhaul ( modular, changing visuals, gameplay, model designs, generation rules) including infinite biomes generation , using all the new NMS Worlds update's assets, making every planets feeling unique.

https://www.nexusmods.com/nomanssky/mods/2675

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