Siracuza Posted November 26, 2016 Share Posted November 26, 2016 I just ran into this problem. I use MO, SKSE, ENB, 200+ plugins. I use SaveCleaner, PDT_Wrapper and SaveTool.exe all the time to fix things, but no luck this time. It would crash after Waiting for a few hours (I was outside). I was trying to wait 31 days to fix another issue but it would crash seconds after the 31 day waiting was finished, with save-on-wait set to off. I disabled a merged patch I recently made, deleted an abundance of _APB bird spawning scripts and disabled that bird mod, Turned off Alternate Start from these suggestions, and also Levelers Tower since some scripts there looked funny. PDT_Wrapper kept showing me that some Vampire quest was broken too so that got me worried. After checking the Papyrus.0.log (C:\Users\yourname\Documents\My Games\Skyrim\Logs\Script) after crashing a few times, I saw Familiar Faces was having issues loading my past characters out of nowhere, and was the last thing to be displayed before the crash. Could have been from cleaning my earlier saves I guess. I haven't even used that mod in a longggg time. Turned off Familiar Faces (papyrus log will say something about MYC/Actor/yadayada in last few lines), and no more crash! Moral: when you're crashing mid-game, always check the end of the Papyrus log and turn whatever is there off asap. Link to comment Share on other sites More sharing options...
Varichi Posted November 26, 2016 Share Posted November 26, 2016 Familiar Faces gave me similar issues (aside from just not working). It's not advisable to uninstall script heavy mods midsave, but that orphans the scripts in the save and they will continue to try to run without the .esp enabled. Anything that runs a regular check at midnight could crash if the assets are disabled, or crash due to something else and yet keep running the script every time it is loaded because the save already has it in the file. The SaveParser tool is meant to remove unnattached scripts from a save after you've disabled the .esp, but it is not a surefire way to keep your save clean. If you have a script heavy mod that you want to uninstall, try to disable its scripts while it is active to let it remove them from your save. Many big mods have MCM options to do this, or an in game utility. Others have authors who give instructions on how to stop their scripts. Before unticking a script mod, check the author's page to see if he/she has uninstall instructions that could save your save later on down the road. Glad that you got the issue worked out! Link to comment Share on other sites More sharing options...
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