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Varichi

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  1. Cheers mate, very helpful there. Nice that you took time out of your day to waste time with that little comment Hey, you should be honored. That was his first post. Congrats, man. I saw the topic title and was hoping that it involved actual marriage issues. That would have been interesting. Although, maybe not the type of crash we can help with. But like Kroekr said, we're going to have to start with a load order. We're going to assume also that you've run LOOT on it, so if you haven't, you probably should before you post it and try that out as well.
  2. An easy way to figure this kind of thing out is by loading your load order up in TES5Edit. It has a loader pane on the right hand side that displays what it's doing, so if you're missing a master it will crash, but it will display the name of the last file it tried to load. That will give you the file causing the missing master error.
  3. Racemenu can do that. Install Racemenu, disable all of your mods but the ones from your old save and Racemenu. Load your save, open the console, and type in "showracemenu" and navigate to the "Presets" tab at the top right. From there, you can hit "Save Preset" (I believe that it's the F5 key, but I cannot remember) and then exit and try to load it into your new save. Best way I can think to do it.
  4. Did you actually tell it to go through with the changes it made? LOOT will rearrange them first and then show you what it did, but you have to hit "Apply" for the changes to have an effect. As far as the cleaning message goes, you will have to use TES5Edit to do that. It's not difficult. Here's an article on how to do that. Basically, load the mods to be cleaned, but one at a time (meaning, only the mod to be cleaned and any master it might need). Right click the file, select "Apply Filter for Cleaning" and let the program run for a minute. There are two basic types of automatic cleaning for most mods. The first is to remove identical records. Right click the mod and select that option ("Remove Identical to Master"), let it do its work. The second thing is to right click and select "Undelete and Disable References". This will take care of two of the issues that will come up in LOOT-the identical records and the deleted references. Deleted Navmeshes is another error that might come up, but that takes a bit more work to do. Before you clean any mod, check the list of mods NOT to clean (they call them "intentional dirty edits") to make sure the records aren't meant to be there. The site in the link I posted above is the best place to get a start on cleaning mods and it has pages for the official DLC as well.
  5. I believe FCO can be uninstalled by just removing it in the Mod Manager. The only scripts I think it uses are those for the MCM, so you can uncheck it just fine. RDO can be installed mid playthrough. According the author, it works best with a new game (as do all mods), but mid playthrough is also just fine and will not cause any trouble. RDO's mod page in the link I put up above has a bit of information on installing RDO midsave (it's nothing complicated, the author lists a procedure to make doubly sure the mod works correctly and cover your bases if it does not) and when he discusses compatibility, he has information on FCO. It is possible to keep both in your load order if you're worried about it, and he has instructions to that effect, but you can untick FCO and replace it with RDO just fine according to his instructions. You may want to try a Merged patch for the rain issue. It's hard for me to say why it seems to not be working whne it appears that you have the necessary patches. I would double check on Supreme Storms mod page to see if the author mentions any further incompatibility. You have the Vividian patch for SS, Expanded Snow Systems, and CoT, so I'm not sure. On second thought, Supreme Storms should probably be loaded before ESS. Have you tried that?
  6. Interesting. Skyrim can be finicky like that. If it was crashing when you tried to trade with him, your issue could easily be with an item that appeared in his inventory when you first spoke with him and now does not appear. Either that or you do not have Crash Fixes installed and your game hit the memory limit on loading the items. Either way, I'm glad it's gone (for now). Good luck!
  7. Honestly, it does not look too bright from the screenshots. Maybe it's just me, or the shots didn't capture it fully. I will say that a lot of ENBs want you to turn your ingame brightness all the way down (I don't typically) because of the way their settings are modified. Have you downloaded the Particle Patch for ENB? Many ENBs have that downloaded listed on their page, but Sharpshooter's is rather old. Used to be my favorite back in the day, I'll say that. Pressing SHIFT-ENTER will bring up your ingame ENB config menu that will allow you to modify those Gamma settings and others you were talking about. I usually bring up the console before doing that to freeze the game so my character doesn't do anything stupid while I'm playing with it. All that said, did you try a different ENB as well? Sharpshooter's may not play well with your mods, or your game just may be off. If you like the look of Sharpshooter's ENB, you may like RealVision (Option A is for Realistic Lighting Overhaul), Project ENB, Phinix ENB,or Tamriel Reloaded. I personally use Spectra, but it's something I somehow found on Reddit (where I don't really even go, but they're useful for mod talk) when looking for compatibility ENBs for my weather mods and ELFX. It looks great. So if you can't get Sharpshooter's to work (it is rather old, I used to use it a while back), you can test out of one of these. They all work well with RLO (I use ELFX, which is similar but not the same, and I've used Project, RealVision, and Spectra to great results). EDIT: Forgot to suggest this patch as well. This will help with the snow in particular.
  8. Do you crash ingame or on a load screen? Have you installed Crash Fixes and/or the Infinite Load Screen Fixer? Do you use an ENB?
  9. This is the greatest topic title I've ever seen in this forum. Love it. For your first issue, build a Bashed Patch. Your onions are being overridden by something else that modifies the leveled list for the barrels. For your second issue, that is peculiar, since you seem to have the proper patch for your mods above. Have you tried moving SS and the Vivid Weathers patch to being the last in your load order (before RS)? Also, as a head's up, you should replace FCO with Relationship Dialogue Overhaul. It fixes a lot of FCO's issues and is much more effective. Try building a Merged Patch, in addition to the Bashed Patch. Gonna copy and paste part of a reply I just made earlier regarding this:
  10. Have you run LOOT on it? I don't why you have Immersive Weapons at the bottom of the list, if so. You should get rid of FCO and replace it with Relationship Dialogue Overhaul. It's much better and fixes some of the issues with FCO. That said, I doubt either of those are the causes of your crash. JK's Riverwood, however, might be. Have you tried disabling it and running the game again? You should consider a Bashed Patch and a Merged Patch. You can use both together, build the Merged Patch first and then open it and delete Leveled NPCs and Leveled Items. Then build your Bashed Patch (Leveled Lists and Merged Lists, do not check the Stats or other boxes. Mod Alias Names is fine) and place it below the Merged Patch. This will help with compatibility-the Bashed Patch will make sure all the items from various mods get added to the leveled lists the original mod wanted them in (so bandits and merchants, for instance, carry the weapons from all the mods that try to add them to them) and the Merged Patch will attempt to combine various other changes made by mods. Deleting the Leveled Items and NPCs in the Merged Patch allows the Bashed Patch to handle those functions, which it is better at doing than the Merged Patch is. The Bashed Patch should load last with the Merged Patch right before it.
  11. Is that what the crash log says? If so, that ID is not a formID or baseID from the game. If refers to a memory block, and unfortunately no one knows how to interpret that except the creator of Crash Fixes. Can you go to Falkreath in previous saves, or is it just after you've begun the Dark Brotherhood quest?
  12. That utility can remove scripts with unattached instances, amongst other things. What that means is that it can remove a script from your save that refers to an object that is not present in the save, which could cause the aforementioned script to crash. What it sounds like may have happened was that you installed a combat mod, removed it, but the scripts are still running (which is what happens if a scripted mod is removed midsave). Have you used VioLens or a combat mod in this game and removed it? If not, have you checked through your mods and made sure none of them had requirements that you may have missed?
  13. It's the d3d9 file. I used to have the same issue. Try installing the DirectX Runtime again. If that doesn't do it, then you can try switching to the Injector version of ENB, since that does not use a .dll file.
  14. Like Kroekr said, an uninstall does not completely remove all files. Having it in a different directory will prevent it from using your old Data files if there are any left, but you should check both your Skyrim folder in My Docs and your AppData folder to make sure everything is deleted there. The game will generate new files in both of those folders when you run it.
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