Jump to content

DLC2PillarBuilderActorScript < (060177DB)>]OnPackageStart - ma


Vulon

Recommended Posts

For everyone still encountering problems with DLC2PillarBuilderActorScript and perusing the internet for a solution, I believe I have found the cause. This script starts popping up in your logs if you clean the bethesda esm's with TES5Edit in the wrong order.

 

It is very important you clean the Update.esm before the Dragonborn.esm. Update.esm is a master file for Dragonborn.esm and I think cleaning in the wrong order deletes a reference from the Update.esm that Dragonborn uses. This is obviously the logical order to clean your stuff but for some reason I, and apparently some other folks, messed this up.

 

Ever since I cleaned in the correct order there haven't been any signs of or ctd's related to DLC2PillarBuilderActorScript.

 

Hope this helps somebody so you don't have to lose as many hours to troubleshooting as I did.

 

Dragonborn can't use deleted references from Update.esm, because only identical records are deleted, which means they belong to Skyrim.esm and can't be "deleted" in that sense. That error doesn't and can't have anything in common with cleaning or TES5Edit and depends on some other factors.

Link to comment
Share on other sites

  • 2 years later...

Help :sad: *BUMP*

[DLC2PillarBuilderActorScript < (030177DB)
Is what I'm getting out of my Papyrus logg... apparently something to do with Dragonborn. Never installed the unoffocial dragonborn patch, maybe that would help?
Is it ok to do that over all the mods already installed? Hopefully I don't have to click "Yes to All" and f*** the 70 mods I have...
Everything runs FAN-TASTIC. except, the random CTD's upon groups spawning i believe... heartbreaking.........

Any answers guys? I really hope.

[DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart()
[06/24/2015 - 05:04:58PM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart()
[06/24/2015 - 05:05:00PM] [DLC2PillarBuilderActorScript < (030177DD)>]OnPackageStart()
[06/24/2015 - 05:05:01PM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart()
[06/24/2015 - 05:05:06PM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart()
[06/24/2015 - 05:05:09PM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart()
[06/24/2015 - 05:05:12PM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart()
[06/24/2015 - 05:05:13PM] RNPC: Periodic update check.
[06/24/2015 - 05:05:20PM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart()
[06/24/2015 - 05:05:26PM] VM is freezing...
[06/24/2015 - 05:05:26PM] VM is frozen
[06/24/2015 - 05:05:26PM] Saving game...
[06/24/2015 - 05:05:26PM] VM is thawing...
[06/24/2015 - 05:05:34PM] VM is freezing...
[06/24/2015 - 05:05:34PM] VM is frozen

Edit: I'll try to the unofficial DB patch and report back. But i know it's not it... I use LOOT and TES5 to sort load orders and such.... but this is some other sh*t... heeeaaaaailllp.
Edited by KingJamesIII
Link to comment
Share on other sites

  • 1 year later...

I did some digging in TS5 Edit.

 

The problem is seems to be caused by Talvas Fathryon (Neloth's apprentice) being tied into the script that recruits mind-controlled workers for Miraak's stone building. Talvas is essential for other quest though, so there's probably also a conflict somewhere preventing that from actually happening.

 

I have this exact problem with over 185 mods installed and not a single one of them interferes with anything to do with the ref 040177db (Which is actually a "placed npc" id for Talvas's placement in the game), according to TS5Edit. Which is pretty amazing... I figured it was gonna have to be something I had to remove when I started looking.

 

You can see this yourself if you open TS5Edit with any/all of your mods, make sure all of them are selected at once during that opening window, and once it's finished doing its thing with bringing them all up and building reference info, use the "FormID" search bar to look for 040177db, which should bring you right to Talvas's placement id, and then right click and "Apply filter for cleaning" which will show you any conflicts once that process is done. If you don't understand how to read the highlights, select "Information" bellow the box on the right side, and it will tell you what the highlights mean.

 

Also, It should be noted as you do this that dragonborn.esm needs to be in the correct placement of the load order. For example if you type in "000177db" it will take you to a placed object ref id for some banner in skyrim, in the skyrim.esm, because skyrim.esm being first in the load order makes any items, actors, and other such ref ids start with "00". "01" for update.esm, "02" for dawnguard.esm, "03" for hearthfires.esm, and thus "03" for dragonborn.esm, if you are using the standard and arguably correct load order. Just a heads up... In other words, if dragonborn.esm is not 5th in the load order, and is say, 7th, then the ref id for the "040177db" would be changed to "060177db". Doesn't have a huge impact on other things, yet it's a *censored* to find something in TS5Edit if you have a different load order than someone else, and you don't know that... Also, when finding issues in the papyrus log, always look at the ref ID attatched to the script entry. It tells you what mod it's from if you know this... And on another side note "VM is thawing" and such are references to something you did to pause the game. "VM is freezing" because it takes a second, "VM is frozen" when it's paused, and "VM is thawing" because it takes a second to unpause...

 

This is simply a bug the game has by default apparently though.

 

To repair this problem, perhaps someone needs to make a mod /patch so that DLC2PillarBuilderActorScript no longer tries to mess with Talvas, because when this happens, for whatever reason (Because he's essential to other quests or not), the game crashes.

 

Spread the word to mod makers if you want a repair on this.

 

Link them to this post of mine if you need help explaining the situation (Even though this post is like a billion years old). I haven't found a repair for this anywhere personally. The Unofficial patches mess with a lot of other things that cause other bugs to my game personally so I don't use them, which is why some players need a simpler little fix for this (I also have no clue is the Unofficial patch repairs this or not, so maybe ask them, or better, ask someone else to make a separate one, so everyone can enjoy a bugless game).

 

If a mod for this is ever made, you wouldn't need to start a whole knew save assuming it only modified this script to correct the bug.

 

You just use Save Game Script Cleaner (Not Save Game Script Scalpal, the other one) and you type DLC2PillarBuilderActorScript into the search bar and select "Inc. Forms" next to the "Delete Selected" box in the upper left, and then select the script "DLC2PillarBuilderActorScript" (not the script instances, just the script), and then hit the "Delete Selected" box to remove it, and that should remove everything. This also works if the save isn't starting because of the script crashing the game. You just manually remove it like this. It comes back though immediately after because it's still in the dragonborn.esm. It will work for starting the game, and you can still play the save (It will likely crash again eventually until you insert a repair for that).

Edited by ZeusDX1118
Link to comment
Share on other sites

  • 1 year later...
  • 5 months later...
  • 4 years later...

Has anyone fixed this? The mod with the patch has been removed, and I just got 56000+ instances of this spamming my scripts, which means all my animations are hosed and my script lag is horrible. Boo-hoo, I know, but this should be fixed, no?

 

PSA: for anyone experiencing the problem, go back to a save before your stack dumps got spammed, open xEdit, go to Dragonborn.esm, type 040177db in formid box, then just go into Talvas Fathyron's keyword package and remove anything related to DLC2PillarBuilderActorScript or DLC2Pillar. There are two entries, just delete them and they will revert to NULL REFERENCE. This will show up as an error if you ever check Dragonborn.esm for errors (but why would you) but it stops the script spamming entirely. Talvas was never meant to go work on the bloody pillars at night with the rest of the idiots, and he won't go, so the script is just piling up uselessly until your game breaks. Another Bethesda victory, still unfixed 11 years later.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...