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Possible Memory Leak


pheonixstar

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I am starting my first FO:NV game and I have installed some mods. There seems to be some sort of memory leak though because after I play awhile I get freezes when I open items or pip-boy. This freezing may be alleviated by moving the mouse (mouse interrupt perhaps), but it is getting a bit annoying. I also had my first CTD about 5 hours in. My load order is below and I am running this on a 2500k, 4gb of ram, Windows 7 64 bit with a ATI Radeon 6870. Any help is appreciated.

 

 

GameMode=FalloutNV
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
NVEC Complete.esm
NVEC BugFixes.esm
Project Nevada - Core.esm
Project Nevada - Cyberware.esp
Project Nevada - Equipment.esm
Project Nevada - Rebalance.esp
SomeguySeries.esm
AWorldOfPain(Preview).esm
Mission Mojave - Ultimate Edition.esp
Mission Mojave - Ultimate Edition Plus.esp
NVEC Enhancements.esp
NVEC Reduce CTD.esp
Project Nevada - Dead Money.esp
Project Nevada - Honest Hearts.esp
Project Nevada - Lonesome Road.esp
Project Nevada - Gun Runners' Arsenal.esp
enclaveradio.esp
AWOPDeadMoney.esp
TheInheritance.esp
OldWorldRadio.esp
NVWillow.esp
WeaponModsExpanded.esp
Project Nevada - WMX.esp
WMX-DeadMoney.esp
WMX-HonestHearts.esp
WMX-OldWorldBlues.esp
WMX-LonesomeRoad.esp
WMX-GunRunnersArsenal.esp
MMUE-CP-WMX.esp
NVEC Enhancements MMUE Patch.esp
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It's not a memory leak. FNV actually has a pretty good garbage collector as far as that goes. I suspect you're suffering from data read lag, either from an overclogged bus or an inefficient object indexing system, I've never actually looked at the object indexing very closely.

 

Try NVSR. Also look at adjusting your cell buffer and preload size limits.

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