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Dead Money Mod issue with GECK


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Ok I know this probably is not the proper forum to ask this but I am at a lost of where else to turn.

 

I am trying to add a couple things to the Police Station and the Executive Suits areas but they are only drawing what appears to be the hallway sections, markers, and NPCs. I have tried the "Press A" thing and this does nothing at all. This seems to only happen on interior areas anything that is considered "outdoors" I have no problems rendering everything.

 

Sorry I have no way of providing a screen shot of what this looks like.

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Go to your Documents\My Games\Fallout New Vegas Folder and, open the GECKcustom.ini and, do a find "Control F". (make sure you .ini is not Read only in it's properties first.) Search for "BUseMultibounds".

 

Once you've located the line it should look like BUseMultibounds=1, change it to BUseMultibounds=0, (could have the number backwards i just woke up and, it's 6 am). Save and, close.

 

Open the GECK and all cells will now render properly, This will also fix the Havok sim and, the "M" key will now toggle lights and, markers. Note that if you try to open a cell that uses multibound the GECK will CTD. One example of such a cell is the "Lucky 38 worldspace". Other then that one I'm not sure of others, No interiors use Multibounds, as far as I know.

 

How that helps and, I was clear.

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Ok I have another question this time about FNVEdit!

 

Whenever I load my mod up into FNVEdit and make changes it tries to save to the master Dead Money.esm. I did this once by accident without noticing it had highlighted it for saving and it cause the GECK to CTD until I deleted the .esm and reinstalled a clean one. Why is it doing this and how can I get it to stop?

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