TangerineDog Posted October 15, 2020 Share Posted October 15, 2020 (edited) I'm looking for a way to complately replace a Landscape Texture with another one.But since I'd prefer it if mods that edit certain textures would affect that texture everywhere, not just in its original places, simply making the old texture point to another .dds doesn't solve the problem completely. Is there a way to do this? TES5Edit offers the 'Replace Landscape Texture' Script, which sounds promising, but I have no idea how to use that and can't find any tutorials either... Edited October 16, 2020 by TangerineDog Link to comment Share on other sites More sharing options...
NexusComa2 Posted October 16, 2020 Share Posted October 16, 2020 "making the old texture point to another .dds doesn't solve the problem completely." By the word "completely" I take it, it did have an effect. Possibly you just need to track down the other textures used. I have never tried this however. Link to comment Share on other sites More sharing options...
TangerineDog Posted October 16, 2020 Author Share Posted October 16, 2020 Well, not quite - let me try to clarify.Imagine two landscape textures, LMeadow and LSnow.I want to remove every instance of LSnow. Making LSnow use the .dds of LMeadow andadding the corresponding grasses accomplishes that in a way. If, however, I add a mod that changes the original LMeadow Landscape Texture by, say, adding grass types, I suddenly have two different types of meadow in the game - the now much more lush original LMeadow and the modified LSnow that looks like a meadow without the newly added grass type. To avoid having to make patches for every grass mod I want to use, I'd like to simply have the actual LMeadow everywhere instead of a modified LSnow. That's why I'd like to replace one Landscape texture with another instead of editing the texture I want to get rid of. Link to comment Share on other sites More sharing options...
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