raptorialclaw Posted October 16, 2020 Share Posted October 16, 2020 hi, not sure if this is the place to put this i would like to mod some locations in KOTN, but the construction set will crash on saving if the knights esp's data is used at all ive found other threads on this issue which suggest converting the knights.esp to an esm, or modding the base knights esp and just removing all the data that you dont need, but they havent been super helpful. the former i tried and could not figure out how it changed anything whatsoever or what the next step is, it still crashes. the latter i have no idea how to do, like how to get rid of all the scripts and npcs and etc and end up with a mod that wont affect any of that. what im looking for is JUST the meshes, textures, and cells of KOTN, nothing else. if anyone can explain to me how i could go about this, and do so descriptively so a new modder can understand it, id really appreciate it Link to comment Share on other sites More sharing options...
Oblivionaddicted Posted October 17, 2020 Share Posted October 17, 2020 Did you set knights.esp as the active file? Link to comment Share on other sites More sharing options...
mhahn123 Posted October 17, 2020 Share Posted October 17, 2020 Knights is buggy and crashing the vanilla CS is one of the nasty effects that can be part of trying to mod it. There are workarounds which I personally haven't dealt with in many years. The easiest way is by using Construction Set Extender which alleviates those issues. Many people seem to have difficulty getting CSE installed and working. Another alternative is simply launching the vanilla CS with OBSE. This will also give you the functionality needed to work on Knights without crashing the CS on save. Link to comment Share on other sites More sharing options...
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