Smirkyguy Posted October 16, 2020 Share Posted October 16, 2020 (edited) So I'm having trouble triggering a forcegreet to start. I have already triple checked the package and alias, it's flawless. I just need to trigger a high priority "evaluate packages" once 3 bandits are all dead. how would this be done? Edited October 16, 2020 by Smirkyguy Link to comment Share on other sites More sharing options...
maxarturo Posted October 17, 2020 Share Posted October 17, 2020 One way is to put on your 'Forcegreet' package the condition "GetGlobalValue" (or something like that, i don't know all the names by heart). GetGlobalValue == 3 Now on each bundit place a simple script. Example: GlobalVariable Property MyDeathCount Auto EVENT OnDeath(Actor killer) MyDeathCount.Mod( 1 ) ENDEVENT * This is just an example from the many other ways that this can be done. * If you have a quest already running, then this logic can also work with your quest fragment, you only need to put the 3 bandits on a alias and fire the 'OnDeath' event from your quest. Have a happy modding. Link to comment Share on other sites More sharing options...
Sovrath Posted October 27, 2020 Share Posted October 27, 2020 (edited) I would just put the condition on the force greet. When you make the force greet package there is a tab with conditions. I would add your conditions there. IUse "getisdead" ( believe that is the bit) and use "reference" and click on each npc that has to be dead. Make sure you use "And" and not "or" Done! I have dialogue that doesn't appear unless certain npc's are dead so I can't see why the force greet wouldn't work. Edited October 27, 2020 by Sovrath Link to comment Share on other sites More sharing options...
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