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Craft gear at drafting table?


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Came across a new issue in one of my mods: All of the craftable items added by the mod show up at a Hearthfires BYOH drafting table and require no ingredients; you can just make them. I've never had this happen before.

 

Let me elaborate.

I've made a mod that adds myself and family as NPC's, with their own house near Darkshade. Along with the mod comes a handful of weapons, armor, etc. In Creation Kit, I made them craftable, temperable, and enchantable like any of the standard gear. All of that works fine; I can craft them at a forge, upgrade them at a grindstone or armor workbench, and put whatever enchantment on them.

 

HOWEVER...

I go to any of the drafting tables (i.e. at Lakeview Manor) where you draw the plans for the next piece of the house, and all of the craftable objects show up there as being craftable without having any of the required ingredients. I tried, and sure enough, I can stand there and make them all day long without any materials.

 

Mind you this is the fourth mod I've done like this with similar items and recipes, but this is the only one that gives me any guff. I opened up my Creation Kit to compare with the other three I've done, and everything is the same as the others, near as I can tell.

 

Has anyone had this happen before? I appreciate any pointers.

 

Thanks,

Chew

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Probably need to see the recipe record itself. Or possibly the drafting table workbench record. The only way for the recipes to show up at the drafting table is if the workbench keyword assigned to the recipe is in the keyword list on the workbench itself. You must be using a shared keyword for the recipes to show up at both the regular workstation and the drafting table. That said, I have no idea why the recipes would show up without the ingredient requirements.

 

You could load up all your active plugins in SSEEdit and look to see if you have duplicate recipes. One for the regular workstation and one for the drafting table.

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I've checked in SSEEdit, and there are no conflicts of any sort with this plugin. Also, SSEEdit reports no keywords changed in any of the mods I've created. And to clarify, the items shown in the previous image can also be crafted normally as intended at a smithing forge or anvil in addition to the drafting table.

 

Here is the recipe for the pajama pants in Creation Kit:

 

51070621-1603048138.jpg

 

 

And here is the recipe for a Daedric Helmet (just as an example):

 

51070621-1603048493.jpg

 

 

As you can see, the correct workbench is selected. It's the same one I've used in all the others I've done.

 

The issue doesn't appear to have any effect on anything else. I'd just kinda like to know what's going on and how to fix it. I've searched the web, too, and can't find where anyone else has brought this up in discussion anywhere.

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Off the wall question, are the affected recipes all named with a numerical digit as the first character of the editor ID?

 

I know that papyrus scripts have trouble with things that start with a numerical digit. It could be possible that other areas of the game also have such trouble. Perhaps, rename one of the troublesome recipes and see what happens?

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Yes, yes they are. Well, not the recipes themselves, but the created objects. I've always used the same name scheme as vanilla for the recipes ("RecipeArmorChewyPajamas" in this case). They are labeled that way in all my other mods as well. I put a 0 (zero) at the start if the items for ease of access. I hadn't considered it to be a problem before now. I will fiddle with one of them to see if it makes any difference. Thank you.
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I found the source of the issue after messling around with it some more. First, I renamed one of the craftable items to a different ID that did not begin with a 0 (zero), and had no effect on anything that I could see. So I thought I would check some of the other common factors that ONLY the craftable items have, as there are a bunch more objects and items added by the same plugin.

 

Turns out that the problem had nothing to do with the crafting recipes or crafted items, but rather in the enchanting recipe, of all things. I had the bench keyword set as "isEnchanting", where it should have been "WICraftingEnchanting". Don't know how the enchanting recipe is tied in to construction, but hey. A somewhat logical solution has been reached. Maybe this will help someone in the future.

 

Thank you, Ishara, for your replies and suggestions.

 

-Chew

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