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Dynamic World- No waiting around for the player, No instant knowledge


DOVAHKI1N

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Hey all!

 

I don't know whether this has been requested yet - and if it has, I didn't find it. Anyway.

 

 

I want there to be a time limit on certain quests. Like, when you pick up the quest to save Thorald, if you do not do it within the next few in-game days, one of these things happens:

 

1) The family gets proof of Thorald's death (yes, Thorald is dead if that happens)

2) Someone else does the quest in your stead

3) the Greymane's ask what is wrong and if you keep on ignoring the quest you may find assassins (or bandits) coming after you

4) Thorald's brother goes and gets himself killed, leaving a devastated mother behind who blames you, but may not send anyone after you cause she's too depressed- her husband will refuse to trade with you

 

 

Either option, the Greymane's are not very happy with you.

 

Since you do get that quest rather early and may just not be ready to tangle with the Thalmor yet, I would also like the option to...

 

A) Say you want to help, but you're not strong enough yet, so would like to recruit some people to help you (usually, that would be companions)

B) Tell them you can help gathering intel and find someone stronger/better for the actual rescue

 

In either of those two cases, the reward would be split between you and whoever helps you. You should have those two options even if you've initially accepted the quest without reservations.

 

The Thorald quest was one example. There are many other quests, including the main questline. Everything just waits for you. I just...it bothers me greatly when I pick up the quest only to let it sit there in my quest journal for ages, because there's nothing to emphasize that it can't wait. Poor Thorald ends up being with the Thalmor for a lot longer, without any aknowledgement of that fact from the game. For that matter, the same happens with the dragon threat- you can forever ignore the main questline as it does not matter. It just makes the world feel less alive.

 

Events SHOULD NOT wait until the player comes around to it, unless it makes sense as it's, say, a challenge for some duel.

 

 

What bothers me just as much is talking to a character, like a Jarl and being told that s/he will inform others and order them to go with you to do something and the moment you finish the talk, everyone is informed. When did your questgiver inform and order the others? There should be a slight delay. A delay where you do not occupy their time and the questgiver can actually go to rally his/her troops. Or you are given some official document/ring whatever (to convince others that the order is legit) and are asked to recruit your companions yourself. (That would make sense in the case of the Morvarth problem in Morthal and could also allow you to decide to do whatever it is alone, with a possible higher reward if you succeed).

Edited by DOVAHKI1N
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