DanielKelly1978 Posted October 19, 2020 Share Posted October 19, 2020 This is a noob question. There's a building mod that I want to use that clips into another mod. If I want to move the location of a modded building, what's the easiest way to do it in CK? Is there a way to select all of the building components at once and then move them into another cell in the same worldspace? Link to comment Share on other sites More sharing options...
NexBeth Posted October 20, 2020 Share Posted October 20, 2020 That's the way to do it. Be careful that what you are moving is strictly related to that mod, however. You don't necessarily want to move trees, rocks, plants, etc. that are a part of the vanilla landscape. Link to comment Share on other sites More sharing options...
DanielKelly1978 Posted October 20, 2020 Author Share Posted October 20, 2020 I think I'm getting the hang of it. The only issue I have is that when I exit the building at the new location and go back to the exterior cell, I exit where the door used to be. How do doors work? Is there some marker that needs to be moved as well when I move the building? Link to comment Share on other sites More sharing options...
NexBeth Posted October 20, 2020 Share Posted October 20, 2020 You have to connect a load door at the new location. The ext. building has a loose (separate) door. Go back to the original cell, it should be there. If you just move it wo cut/paste, you won't have to re-link the door's up. Link to comment Share on other sites More sharing options...
DanielKelly1978 Posted October 21, 2020 Author Share Posted October 21, 2020 Thanks! That worked like a charm. I'm having one more issue though. Although I successfully moved all the objects in CK two of them are stubbornly still showing up in their old positions when play tested. The only common thing I saw is that all the other objects are 'Static' objects and these are a 'MoveableStatic' and 'MiscItem'. One is a signboard that is now hanging in midair in its old position instead of from the new position of the signpost. It looks fine in CK but not when actually play tested. Any ideas on how to fix this? The other is a bucket. I have screencaps but it looks like I can't post them in these threads after the initial post. Link to comment Share on other sites More sharing options...
NexBeth Posted October 21, 2020 Share Posted October 21, 2020 If you are using a previous save, then that will happen. Go in and take a look by using the console at the start screen: Hit ~ then type in coc name of cell. Link to comment Share on other sites More sharing options...
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