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Best Way to Relocate Mod Building in CK


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This is a noob question. There's a building mod that I want to use that clips into another mod. If I want to move the location of a modded building, what's the easiest way to do it in CK?

 

Is there a way to select all of the building components at once and then move them into another cell in the same worldspace?

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That's the way to do it. Be careful that what you are moving is strictly related to that mod, however. You don't necessarily want to move trees, rocks, plants, etc. that are a part of the vanilla landscape.

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You have to connect a load door at the new location. The ext. building has a loose (separate) door. Go back to the original cell, it should be there. If you just move it wo cut/paste, you won't have to re-link the door's up.

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Thanks! That worked like a charm.

 

I'm having one more issue though. Although I successfully moved all the objects in CK two of them are stubbornly still showing up in their old positions when play tested. The only common thing I saw is that all the other objects are 'Static' objects and these are a 'MoveableStatic' and 'MiscItem'.

 

One is a signboard that is now hanging in midair in its old position instead of from the new position of the signpost. It looks fine in CK but not when actually play tested. Any ideas on how to fix this? The other is a bucket. I have screencaps but it looks like I can't post them in these threads after the initial post.

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