phoenixdemon Posted February 21, 2013 Share Posted February 21, 2013 (edited) I started to work on a new body mod starting from UNPB body:1. In femalebody_1.nif i exported the .obj file with nifskope and modified the body meshes with Zbrush (and the UV map were working)2. then in Nifskope i removed NiTriShapeData and clicking on NiTriShape i import the model (.obj) made by me in Zbrush. the problem is that after the importing, the UV maps disappeared and the texture in game don't load.nifscope importer of .obj don't take UV maps with this waySome one know what to do ? Edited February 21, 2013 by phoenixdemon Link to comment Share on other sites More sharing options...
VectorPlexus Posted February 21, 2013 Share Posted February 21, 2013 Nifskope doesnt export/import OBJs UVs. You have to do the import/export nifs either in Blender or 3DS Max Link to comment Share on other sites More sharing options...
phoenixdemon Posted February 22, 2013 Author Share Posted February 22, 2013 i solved the problem---you must override the NiTriShape with the new obj because if you remove it before the importing the orther of files changes.now and i have an other question what is this warning in nifskope: failed to open "C:/Users/casa/Desktop/IN THE END/obj" material "defaultMat" not found in mtllib and the meshes become black Link to comment Share on other sites More sharing options...
VectorPlexus Posted February 23, 2013 Share Posted February 23, 2013 (edited) https://www.google.pt/search?q=nifskope+obj+import+uvs :psyduck: (i already told you the solution on my first reply) Edited February 23, 2013 by VectorPlexus Link to comment Share on other sites More sharing options...
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