Nyeslaanesh Posted October 21, 2020 Share Posted October 21, 2020 Hiiii, Can I just ask for some clarifications regarding those 3 in particular, now that most animations and behaviors are using Nemesis, what's going to happen to mods using FNIS? can those mods be made to run using Nemesis ("within simple technical knowledge :( "), and also has anyone tried to use FNIS, DAR and Nemesis together? could FNIS be given lower priority? Link to comment Share on other sites More sharing options...
VulcanTourist Posted October 22, 2020 Share Posted October 22, 2020 The only thing that I've heard that doesn't play nice with Nemesis is FNIS Sexy Moves, for what are probably obvious reasons. Somebody will correct that soon, no doubt. Link to comment Share on other sites More sharing options...
Algabar Posted October 22, 2020 Share Posted October 22, 2020 From what I've heard, there's also an issue with the FNIS creature pack. I don't use it, so no first hand experience. Apart from very few exceptions, most mods adding animations work fine with Nemesis. Also Nemesis and DAR together work fine - I'm using a setup like this myself. Technically, there are only very few "mods using FNIS". There are lots of mods adding custom animations and these mods need a framework to make these animations work in game. That framework could be FNIS (which BTW still works fine) - or Nemesis. Link to comment Share on other sites More sharing options...
Recommended Posts