Jump to content

spell.cast() at end if dialogue line


XEscaflowneX

Recommended Posts

No I wouldn`t even know how to if I wanted to :s.

 

I get the same error if I try it with a completely new quest.

 

From the troubleshooting faq: "This error appears when the game tries to load a requested script, but the file for it cannot be found. Double-check that the pex file is in the appropriate folder (Data/Scripts)."

 

I checked my Data/Scripts directory and the script with the weird name mentioned before is infact not there. So I'm wondering if the users have to create the files themselves? Doesn't make any sense to me why the CK won't create it but whatever...

 

 

Edit: I figured out while looking through the FAQ. The script is not created because it can't be compiled without properties and I can't add properties before the script is saved. You have to enter any other valid function or make it create a blank script by adding ;comment or something similar. Then you can compile it and it will be created in your data/scripts directory and you can add properties after you save the quest and reopen it.

Edited by XEscaflowneX
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...