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Attempting Recharger Unique


NexPlayPal

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EDIT: Figured it out, just needed to go to the "Glass" and "Frontbulb" nodes to alter the color palette as additional work with the changes in the actual texture files. Maybe this will help someone else, after spending yet another 5 hours of having this wreck fail to work in-world and FINALLY getting to test it with some reliability so I might begin checking balance along with trying to get the actual visual effects for the lasers I've somehow caused other issues and now I have definitive proof I will never make this mod.

I have been attempting a recharger unique, I am currently at a stage where I can at the very least get the befuddling mess to show up in GECK and usually stay where I tell it to be when I drop it in. Now, I thought I had changed the color of the glass tubes as well but clearly I have missed something because they are still showing up with some yellow when the intention was to transform it to purple. I've not gotten to the stage where I am including the laser as I am already at wits end after a combined 12 hours of effort on this blasted thing.

Fully accepting that this is my failings, not blaming any program or any of the guides I have followed. Following this guide for the nif-bash: https://www.youtube.com/watch?v=hxxFUJ9pYMw&t=1649s

There were dozens of little tips I had to read along the way, like making sure my texture paths were contextual rather than hardcoded. Including the purple laser FX that inspired me to want to make this adjustment for a point of reference: https://www.nexusmods.com/newvegas/mods/68856

 

This is the mediafire link for it, haven't the foggiest idea how to mend what I have broken in my endeavors, maybe someone else can spot a glaring mistake that was made. Wouldn't be surprised if the .esp fails to work, it didn't show up where I set it in GECK anytime I made a change to the weapon values to try and tweak it.

http://www.mediafire.com/file/qcpy44m3memigt1/TriCharger_Unique.7z/file

Edited by NexPlayPal
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