Tasheni Posted October 23, 2020 Share Posted October 23, 2020 In my Ayleid dungeon I used a door model from the Ayleid building kit of the Imperial Society. Player gets through without problems, but followers don't. The doors are linked to the navmesh and the teleportmarker stands on a green triangle. I deleted them all and made them new, adjusted navmesh and finalized, but no success.I did several other doors and portals, so I know how to do that right, but this here seems different, or ck is mocking me. The Ayleid dungeon is completely set in one cell. There are several chambers with three doors each that build a labyrinth, but all in that one cell. Could this be the reason, that teleportmarkers only work for a cell change and not inside the same cell?I would really be happy to fix that as soon as possible to get the next update online. If anyone has an idea, I appreciate your help. Link to comment Share on other sites More sharing options...
Zorkaz Posted October 23, 2020 Share Posted October 23, 2020 I only know about F04. But there's a tag in the cell data called "Companions can't travel here". Maybe it's the same for you and it's set to true Link to comment Share on other sites More sharing options...
Tasheni Posted October 23, 2020 Author Share Posted October 23, 2020 Followers walk fine inside the dungeon, but not through these chamber doors. The dungeon and the chambers are all in one cell. Link to comment Share on other sites More sharing options...
Tasheni Posted October 24, 2020 Author Share Posted October 24, 2020 Now I know for sure that the game is not able to teleport followers through load doors if the destination lies in the same cell. You need to put your destination in an extra cell. That's very annoying as I now have to port a lot of stuff into extra cells and do the navmesh again. Link to comment Share on other sites More sharing options...
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