River65 Posted October 24, 2020 Author Share Posted October 24, 2020 You would have to go back to a save from before you completed the quest, and then complete it again to see if it works. Alternatively you can use the console command Stopquest <quest ID> in your current save to see if that makes it so you can drop the note. To find your quest ID you can type in Help <"Name of your quest">Thank you. I'll use the alternative for now. Link to comment Share on other sites More sharing options...
maxarturo Posted October 24, 2020 Share Posted October 24, 2020 The "Quest.Stop()" is basically used for all circumstances where there are in the quest other things that will continue running despite the fact that the quest has finish. For example:- A quest may have some "Misc Random" dialogues running on some npcs., like 'Hello', 'Combat Taunt', 'Idle Dialogue' or script fragments and / or scripts living inside the quest that are not directly attach to the "Quest Stage" system. Even if those 'Misc" dialogues have a condition to get the 'Quest Stage' to run the dialogue, those 'Misc' dialogues will fire every time the player encounter those npcs. By "Stopping" the quest those "Misc" dialogues will never run again the "Check Condition" to run dialogue, as a result, no more background pulling system resources. A good practice is to "Stop" all quest even if they are simple or not, it will not do any harm, on the contrary. Have all a pleasant weekend. Thanks for the explanation. On a similar but different note, I have an actor alias set to the player in order to show the player's name in the letter, is the correct way to go about it? I'm too tired and lazy right now, so check this similar topic posted today.https://forums.nexusmods.com/index.php?/topic/9234678-players-name-not-appearing-in-note/ Link to comment Share on other sites More sharing options...
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