ashtonlp101 Posted October 24, 2020 Share Posted October 24, 2020 (edited) So I have some pieces of dialogue in-game where if Benny is dead a character will comment on it. The problem is because there are 4 Benny NPCs to run the GetDead condition to check if any of them are dead would crowd a script/condition parameters and get messy with potential bugs. So I wanted to ask if anyone knows if there's a quest variable that tracks whether Benny has been killed or not? EDIT: I've found two global variables both include Benny's death so I'll try those but any other recommendations are welcomed. Edited October 24, 2020 by ashtonlp101 Link to comment Share on other sites More sharing options...
Radioactivelad Posted October 26, 2020 Share Posted October 26, 2020 Quest Stages are usually a good bet. Link to comment Share on other sites More sharing options...
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