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Where do I find various outcomes in NV?


ashtonlp101

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So I have some pieces of dialogue in-game where if Benny is dead a character will comment on it. The problem is because there are 4 Benny NPCs to run the GetDead condition to check if any of them are dead would crowd a script/condition parameters and get messy with potential bugs. So I wanted to ask if anyone knows if there's a quest variable that tracks whether Benny has been killed or not?

 

EDIT: I've found two global variables both include Benny's death so I'll try those but any other recommendations are welcomed.

Edited by ashtonlp101
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