edhelsereg Posted February 23, 2013 Posted February 23, 2013 Weight-slider works, but hands are stuck in default position and don't animate with character. What could be causing the hands to do this? I just did a skin wrap transfer of skin weights to an almost identical mesh, and added Dismemberment to R/L Hands. Ideas? http://i.imgur.com/hYgMrVa.jpg?1
VectorPlexus Posted February 23, 2013 Posted February 23, 2013 I would say you didnt exported the hands with a parented skeleton
edhelsereg Posted February 23, 2013 Author Posted February 23, 2013 (edited) Hmm. Looking at the skin envelopes in 3ds max it seems the skin is not transferring. This is most likely a max problem. I will try skinning again.Edit: Never mind the skin is in max. It might a problem in the export. Still not resolved. Edit: I am using the same export settings I always use, and I have never had this problem before. Edited February 23, 2013 by edhelsereg
edhelsereg Posted February 23, 2013 Author Posted February 23, 2013 It might have something to do with the original nif. I was using Miraak's gloves and they have a bunch of extra INV nodes and other things. that might have thrown things off. I ended up making a second triShape of the new meshes. Cheap but effective.
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