YouDoNotKnowMyName Posted October 25, 2020 Share Posted October 25, 2020 Good afternoon everybody! I have simple question: How would you do the NavMesh for large "initially disabled" objects (like buildings)? Because you can't enable and disable certain navmesh parts ... I mean things like walls are easy, just use NavCuts, but how would things like multi-floor "exterior interiors" be done? (Like the ruined houses, you know, fake interiors for exterior buildings, don't know if there is a correct word for that ...).Or floors in general? Link to comment Share on other sites More sharing options...
niston Posted October 25, 2020 Share Posted October 25, 2020 Try checking the "Obstacle" flag on the initially disabled object. Link to comment Share on other sites More sharing options...
VIitS Posted October 26, 2020 Share Posted October 26, 2020 FO4 lets you generate navmesh for base objects, so I would look at that. It's how NPCs are able to walk around in structures that you build in the settlement system. Just keep in mind that SCOLs inherit nothing but the mesh, so you would probably want to use packins rather than SCOLs if using the same built (from smaller statics) structure in multiple places. Link to comment Share on other sites More sharing options...
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