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Some questions about "Interior Worldspaces"


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Good evening everybody!

 

I am currently working on a large custom worldspace mod.

There will be basically two parts to this:

The "surface part", which is just a regular Worldspace (basically a small island, the size of the Commonwealth).

The "underground part", which is a massive underground bunker complex beneath the island.

 

I thought I would just use a worldspace for the undergrond part and disable the Sky and the Weather.

That way, the cells "underground" and "above ground" would be easier to "match up".

 

Are there any things that I should look out for when using an exterior worldspace as a huge interior like this?

Do I have to create LOD for the interior parts?

(I don't think so unless there is an open area larger then uGridsToLoad, right?)

 

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