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(Outfit Studio) Issues with loss of slider data after editing mesh manually


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Hello.

 

So I have been creating a custom body shape by manually editing with available tools within outfit studio.

In order to do so, I must set all the slider value to 0 by "set baseshape" option.

I got the shape I wanted for a body, but there comes the issue when I want to apply outfit to this body.

Obviously, the body no longer contains slider data so all the outfit becomes default shape.

 

So my question is: Is there any ways to reproduce slider datas relative to default body slider data?

I'm not too sure if I explained it correctly. But hoping someone who had similar mod experience answer me.

 

Much thanks.

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Hi,

 

Not sure why you're doing things this way when you can create the body shape you want in Bodyslide, save it as a preset, and batch build all your outfits to that shape.

 

If you want to do it in Outfit Studio to use the other available tools, it sounds like you missed a step somewhere.

 

1. Load a body reference (i.e. CBBE Body)

2. Make changes

3. Slider > Set Base Shape

4. File > Save Project As and fill in the boxes with the name of your new body. Keep the Copy Reference Shape into Output box ticked. It will retain all slider data.

 

You've now created your base Reference body. Use that to create a Conversion Reference (CBBE > Your Body/Your Body > CBBE).

Now use your conversion reference to follow the process to convert outfits.

 

If you join the Outfit Studio discord server you can probably get better support.

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Yes, as Anjenthegdog replied, think out side the slider boundaries, be comfortable using negative values manually typing them in the value boxes. You'll be surprised as some of the results.

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