Zorkaz Posted October 27, 2020 Share Posted October 27, 2020 I'm stuck at a script that drains the Players AP Basically it's like while "something is active" SprintAPSpell.cast(PlayerRef) utility.wait(0.4) endwhileI'm additionally using a MagicEffect and Spell that targets the ActorValue and Action Points. I now tried dozens of ways but the AP won't constantly be drained. Any tips? Link to comment Share on other sites More sharing options...
Zorkaz Posted October 27, 2020 Author Share Posted October 27, 2020 Aha it's ....DamageValue(ActionPoints, APCost) Link to comment Share on other sites More sharing options...
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