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Script: GetActorValue and Floats


Zorkaz

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I'm trying to increase utility.wait time based on how low or high the Endurance points are.

 

ActorValue Property Endurance Auto

Float Property WaitTime Auto

 

WaitTime == (0.1) *(Game.GetPlayer().getvalue(Endurance))

It doesn't seem to work at all, the wait time doesn't differ. Any tips on how to use GetValue?

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