Zorkaz Posted October 27, 2020 Share Posted October 27, 2020 I'm trying to increase utility.wait time based on how low or high the Endurance points are. ActorValue Property Endurance AutoFloat Property WaitTime Auto WaitTime == (0.1) *(Game.GetPlayer().getvalue(Endurance))It doesn't seem to work at all, the wait time doesn't differ. Any tips on how to use GetValue? Link to comment Share on other sites More sharing options...
Zorkaz Posted October 27, 2020 Author Share Posted October 27, 2020 Disregard. WaitTime = Game.GetPlayer().getvalue(Endurance) works Link to comment Share on other sites More sharing options...
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