skyrimboohoo Posted October 28, 2020 Share Posted October 28, 2020 Hi, so working on a mod and i've spent a good 9 hours on this and I cant figure out what i'm doing wrong. What I want is my NPC to sandbox at location A then at night leave go to location B sandbbox there and repleat back to Location A. I've tried patrols/travel/sandbox and best I can get is my npc sandboxing and when the time comes for them to leave they just stand there, yes I have set the times right no time gaps. Anyone willing to help out a fellow modder? I know its simple but it'll help me plently Link to comment Share on other sites More sharing options...
NexBeth Posted October 28, 2020 Share Posted October 28, 2020 Are these interior or exterior cells? Also, need info on the packages you are using. Do any of the packages conflict with other packages, etc. Link to comment Share on other sites More sharing options...
antstubell Posted October 28, 2020 Share Posted October 28, 2020 Where are the 2 locations? Meaning can the NPC get to them. Specifically is there navmesh between the 2 locations? Link to comment Share on other sites More sharing options...
skyrimboohoo Posted October 28, 2020 Author Share Posted October 28, 2020 (edited) starts off in a interior cell, and where they go isn;t too much of a problem it can be to a exterior or interior I can work around that. the package is mainly the default sandoxing template with some minor changes. my goal is to have the npc to go to the interior cell for a few hours sandbox then leave the area, ideally exterior go for a walk, hunting, whatever.I tried adding a additional travel package during the sandboxing off hours connecting the travel to a xmarkerheading and tried a xmarker but always ends up just standing in the interior cell till the time is out. as its my 2nd day trying different combos, am sure am just missing something basic, but wiki and the few guides online doesnt seem to help with the answer. Edited October 28, 2020 by skyrimboohoo Link to comment Share on other sites More sharing options...
skyrimboohoo Posted October 28, 2020 Author Share Posted October 28, 2020 (edited) yes i thought of that too navmesh is solid no issues on that side. even did a navmesh test point A to B and it was fine all was good. some reason packages cant even get them to leave the cell. ;/ and yes i validated the mesh all green ;p Edited October 28, 2020 by skyrimboohoo Link to comment Share on other sites More sharing options...
antstubell Posted October 28, 2020 Share Posted October 28, 2020 Firstly make your own sandbox packages. Default sandbox packages only permit the npc to sandbox x distance from where you drop them in the game. Secondly don't use the same sandbox twice. When the npc is in the 2nd location the same sandbox package would tell them to sandbox from where they were originally dropped into the game - so they wouldn't move.Make 2 sandbox packages 1 for each location, name them differently, and specify a reference (a chair, a marker, etc) as the centre of their sandboxing. You need a different reference for each package or npc won't move. Set schedule to what you want.Remember - Default sandbox packages only allow npcs to sandbox in x radius from where you place them in the game/render window, so two identical packages even with different schedules means npc will not move. Link to comment Share on other sites More sharing options...
skyrimboohoo Posted October 28, 2020 Author Share Posted October 28, 2020 hhmm i'll try that out in the morning thank you! i'll let ya know how it goes :) Link to comment Share on other sites More sharing options...
NexBeth Posted October 29, 2020 Share Posted October 29, 2020 Have you navmeshed your cells and provided a load door connection so that the npcs can move from cell to cell? Link to comment Share on other sites More sharing options...
skyrimboohoo Posted October 29, 2020 Author Share Posted October 29, 2020 Thank you very much for the help guys :) two sandbox packages worked wouldnt work with xmarker strangly so just used furniture to link :) Link to comment Share on other sites More sharing options...
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