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AI Package Help


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Hi, so working on a mod and i've spent a good 9 hours on this and I cant figure out what i'm doing wrong.

 

What I want is my NPC to sandbox at location A then at night leave go to location B sandbbox there and repleat back to Location A. I've tried patrols/travel/sandbox and best I can get is my npc sandboxing and when the time comes for them to leave they just stand there, yes I have set the times right no time gaps.

 

Anyone willing to help out a fellow modder? I know its simple but it'll help me plently

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starts off in a interior cell, and where they go isn;t too much of a problem it can be to a exterior or interior I can work around that. the package is mainly the default sandoxing template with some minor changes. my goal is to have the npc to go to the interior cell for a few hours sandbox then leave the area, ideally exterior go for a walk, hunting, whatever.

I tried adding a additional travel package during the sandboxing off hours connecting the travel to a xmarkerheading and tried a xmarker but always ends up just standing in the interior cell till the time is out.

 

as its my 2nd day trying different combos, am sure am just missing something basic, but wiki and the few guides online doesnt seem to help with the answer.

Edited by skyrimboohoo
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yes i thought of that too navmesh is solid no issues on that side. even did a navmesh test point A to B and it was fine all was good. some reason packages cant even get them to leave the cell. ;/ and yes i validated the mesh all green ;p

Edited by skyrimboohoo
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Firstly make your own sandbox packages. Default sandbox packages only permit the npc to sandbox x distance from where you drop them in the game. Secondly don't use the same sandbox twice. When the npc is in the 2nd location the same sandbox package would tell them to sandbox from where they were originally dropped into the game - so they wouldn't move.

Make 2 sandbox packages 1 for each location, name them differently, and specify a reference (a chair, a marker, etc) as the centre of their sandboxing. You need a different reference for each package or npc won't move. Set schedule to what you want.

Remember - Default sandbox packages only allow npcs to sandbox in x radius from where you place them in the game/render window, so two identical packages even with different schedules means npc will not move.

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