Witgar Posted October 30, 2020 Share Posted October 30, 2020 Be greeted and Hi everybody, I haven't been modding and working with the TES CK nowfor a long time but want to get back to it . Please be patient and keep on reading ... -Sorry for the longer introduction, but it's important, so that You'llknow what it's all about and the whole Thing is a bit complex ... - In fact I realized, like I had mentioned before, that I came to modding much too late,to get really familiar with it and even though I'm still learning and trying many things,I've done quite well I guess in creating Landscape and Castles, because that's whatI'm mostly interested in and where I made the most personal success . So my goal was and is, having and providing "Real Castles" with all thearchitectual necessities and basics, as well as tactical and life concerning needs .I know that we are in a Phantasie-World and Game but talking aboutplaying experience and "Immersion" You might guess what I mean ... - :yes: :wink: In Oblivion and now in Skyrim I was really disappointed about many thingsthe Bethsoft creators obviously didn't even think about, talking aboutTowers and staircases, Gates, Drawbridges, Interiors that fits the Exterior,Doors and Entrances that match and so forth ... - Thus beeing said and in mind, I realized that I probably won't be able to finish myMod "Witgar's Castle World" , because it became already too big now andI still have Problems with some Interiors and NPCs, like Guards and Staff thatnormally have to be there . Now I would like to provide this Mod as WiP and as a Modder's resource,which might not be that difficult but I also would like to use at least oneCastle or part of it as a Player-Home in the Skyrim / Tamriel-World .That way other Modders who are interested in that Theme, could workon the Interiors or create NPCs or a Quest for it .I know for sure that there are Modders in the community who are really goodin creating those things, for example NPCs and/or followers withdaily routines and NPC AI ... - Now I thought that it might be possible to transfer , copy and paste, whole Mesh-Parts,or even better a complete Mesh-Combination, like a smaller Castle in this case,from one Editor into the other , meaning one Editor open with my "Castle - World"and the other with a Tamriel/Skyrim Area ... ??! That would be great because that way, I wouldn't had to built the whole thingcompletely from scratch ... - If You are interested, please refer to the Screens under "Witgar" andmy Mod-Showcase-Video for Castle "Argenstein" -here's the video : I really would appreciate and thank You for it,if somebody could answer my question, if I could workwith two Editors that way . I had two Editors opened already but only to check and seethings and locations in one and built in the other .I didn't try copy and paste because TES CK is not reallya tool working with consequent stability o_O ...and because I had severel Crashes before and didn't want tomess things up ... - So, finally if somebody knows about that, PLEASE tell me ... - Many Thanks in advance and best Wishes and Greetings Witgar Link to comment Share on other sites More sharing options...
NexusComa2 Posted November 1, 2020 Share Posted November 1, 2020 (edited) No real need for two editors. You simply load or create one main mod - while loading the other mod as an addon. You do all this when you first load up the main mod (the small interface where you choose the mod to edit). Then you copy/duplicate the stuff from the addon mod and save. After that you remove the addon mod when loading up the main mod again. Everything now should be in the main mod. Save again and you're done. Makes some backups when you try this in case you need to try again. I forget now how to remove the addon mod on load ... but it's something like ctrl + delete on the highlighted name in the right hand side of that small interface where you choose the mod to edit. Right under the line where you name the mod. It could be alt + delete ... Edited November 1, 2020 by NexusComa2 Link to comment Share on other sites More sharing options...
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