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[LE] work with two Editors at the same Time


Witgar

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Be greeted and Hi everybody,

 

I haven't been modding and working with the TES CK now

for a long time but want to get back to it .

 

Please be patient and keep on reading ... -

Sorry for the longer introduction, but it's important, so that You'll

know what it's all about and the whole Thing is a bit complex ... -

 

In fact I realized, like I had mentioned before, that I came to modding much too late,

to get really familiar with it and even though I'm still learning and trying many things,

I've done quite well I guess in creating Landscape and Castles, because that's what

I'm mostly interested in and where I made the most personal success .

 

So my goal was and is, having and providing "Real Castles" with all the

architectual necessities and basics, as well as tactical and life concerning needs .

I know that we are in a Phantasie-World and Game but talking about

playing experience and "Immersion" You might guess what I mean ... - :yes: :wink:

 

In Oblivion and now in Skyrim I was really disappointed about many things

the Bethsoft creators obviously didn't even think about, talking about

Towers and staircases, Gates, Drawbridges, Interiors that fits the Exterior,

Doors and Entrances that match and so forth ... -

 

Thus beeing said and in mind, I realized that I probably won't be able to finish my

Mod "Witgar's Castle World" , because it became already too big now and

I still have Problems with some Interiors and NPCs, like Guards and Staff that

normally have to be there .

 

Now I would like to provide this Mod as WiP and as a Modder's resource,

which might not be that difficult but I also would like to use at least one

Castle or part of it as a Player-Home in the Skyrim / Tamriel-World .

That way other Modders who are interested in that Theme, could work

on the Interiors or create NPCs or a Quest for it .

I know for sure that there are Modders in the community who are really good

in creating those things, for example NPCs and/or followers with

daily routines and NPC AI ... -

 

Now I thought that it might be possible to transfer , copy and paste, whole Mesh-Parts,

or even better a complete Mesh-Combination, like a smaller Castle in this case,

from one Editor into the other , meaning one Editor open with my "Castle - World"

and the other with a Tamriel/Skyrim Area ... ??!

 

That would be great because that way, I wouldn't had to built the whole thing

completely from scratch ... -

 

If You are interested, please refer to the Screens under "Witgar" and

my Mod-Showcase-Video for Castle "Argenstein" -

here's the video :

 

 

I really would appreciate and thank You for it,

if somebody could answer my question, if I could work

with two Editors that way .

 

I had two Editors opened already but only to check and see

things and locations in one and built in the other .

I didn't try copy and paste because TES CK is not really

a tool working with consequent stability o_O ...

and because I had severel Crashes before and didn't want to

mess things up ... -

 

So, finally if somebody knows about that, PLEASE tell me ... -

 

Many Thanks in advance and best Wishes and Greetings

 

Witgar

 

 

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No real need for two editors. You simply load or create one main mod - while loading the other mod as an addon. You do all this when you first load up the main mod (the small interface where you choose the mod to edit). Then you copy/duplicate the stuff from the addon mod and save. After that you remove the addon mod when loading up the main mod again. Everything now should be in the main mod. Save again and you're done. Makes some backups when you try this in case you need to try again.

 

I forget now how to remove the addon mod on load ... but it's something like ctrl + delete on the highlighted name in the right hand side of that small interface where you choose the mod to edit. Right under the line where you name the mod. It could be alt + delete ...

Edited by NexusComa2
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