YouDoNotKnowMyName Posted October 30, 2020 Share Posted October 30, 2020 Good evening! If you have ever played FO4, you know that there are lots of skeletons around that are like "frozen in time", still positioned like they were when the bombs dropped. Holding things in their hands, sitting in chairs, whatever ... Ever since I started playing this game and messing around in the CK I was wondering how the devs did this.Because it's not like they are "actors" that are scripted to use like an "idle animation" (I mean they are actors ...) Does anybody know how to position skeletons like they did in the vanilla game?Because that adds a bit of "life" to a room ... (not really, because they are skeletons, but you know what I mean ...) Link to comment Share on other sites More sharing options...
pndr Posted October 31, 2020 Share Posted October 31, 2020 https://www.creationkit.com/index.php?title=Run_Havok_Sim read this Link to comment Share on other sites More sharing options...
thousande Posted October 31, 2020 Share Posted October 31, 2020 The skeletons are moveable statics (afk. I believe they are in the moveable statics category) and the model has been given physics. The basics are simple, but the getting it behave the way you want can be a bit fiddling.With some time and patience you should get a feel for it. Drag the skeleton onto the worldspace/cell.With the skeleton selected, toggle the havok sim on by pressing ALT+H on the keyboard.The 'physics' should perform on the skeleton and depending on where you placed it, the skeleton should fall to the ground and roll around until it settles.Remember that while the physics is running the simulation will perform on almost anything with physics you select.Toggle the physics sim off (ALT+H again) once you have found a position for the skeleton. That is the basics. A few practice tips when precision is the goal, * Position the skeleton close to the target before running the havok sim. Eg. the ground/floor, wall etc.* Use temporary objects for support while working on the positioning.* While the havok sim is running you can drag the skelly around.* Hold down the Alt key and click on a joint to adjust the joint/region. Take it slow as bones are connected. Randomness may occur so take it slow. It happens that the positioning gets messed up and it may become impossible to untangle.If that happens, either give it a good shake or just remove the reference and try again. Also, you may want to check the "Don't Havok Settle" Checkbox in the reference window (double click on the skeleton) when you are happy with the result."Don't Havok Settle" should make the skeleton stay in it's initial position the first time it is loaded in the game. Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted October 31, 2020 Author Share Posted October 31, 2020 Thanks for the quick answers! Yes I knew about the "Enable Havok Physics" thing in the CK to get things to "settle down".But the ALT+"move" was what I was looking for. Thanks! Link to comment Share on other sites More sharing options...
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