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GECK Question: Cells overlapping!


ASJerrell

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I recently started making me own house with GECK. I watched both Bethesda's walkthrough and a popular kid's on youtube. I made sure to rename my cell, clear the navmesh, etc.

I copied doc mitchells house. Deleted every object, cleared the navmesh, started building, in that order. Spent like 10 hours so far on a sweet house. Finally added a door, went to try it out, and boom. Half my walls are missing, and doc mitchells full house is completely there, restored over top of my house, intersecting floors, a mess.

What am I forgetting, please tell me thats all it is. I have an alternative save with 90% of what I did there. I've tried saving another copy, and the same thing happens. Used different doors, triple checked the teleport things. It says my first door is in goodsprings if thats helpful.

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Bethesda's tutorial makes it seem like the process is more mysterious than it really is. I can't for the life of me figure out who thought that copying an existing cell was a good idea for beginners to learn how to use the GECK.

 

In the worldspaces drop down menu, select 'cells' and navigate to ' interiors.'

 

Right click and make a new cell.

 

Now go name it whatever you need to and play around with the lighting, imagespaces and other things for your interior space.

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[EDIT: it was completely me being ignorant of the "Active File" function. I left my explanation for embarrassment sake.]

 

Thank you! I actually figured out that saves always refer to their previous version file. So, from the first save "My House 1" I saved and closed GECK. I opened it again, loaded My House 1, only added two windows and a ironing board, saved as "My House 2". When I loaded just My House 2, all that popped up was the window and board. I have to load both. Which, the work around (so far. Let me know if this will be a bad idea! lol) is to left click drag over and select everything, copy, delete and paste it over again, therefore every object is now a new addition, thus included in the newest save. Unless the "select an active file" window when selecting all plugins and master files has something to do with this.

 

The copy/paste method also might crash as the level gets more complicated I forsee already.

Edited by ASJerrell
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