Dajarik Posted November 1, 2020 Share Posted November 1, 2020 So, I'm trying to export my model to nifskope/outfit studio but I'm greeted with these things (also there are screenshots of export settings and etc.): https://imgur.com/a/pj19IybHow do I fix this and what went wrong? Everything in Blender 2.90.1 looks fine. Also I'm not using Nif-plugin for blender because I couldn't get it to be installed with Blender 2.80.75I even have an .mtl file which weighs 1.34 kb which I don't think is the right thing. Link to comment Share on other sites More sharing options...
M48A5 Posted November 1, 2020 Share Posted November 1, 2020 Could you please explain this statement: "I couldn't get it to be installed with Blender 2.80.75"? You don't use Blender to install anything. Did you check the path to the textures in BSShaderTextureSet to make sure it is pointing to where the textures are installed? Link to comment Share on other sites More sharing options...
Dajarik Posted November 1, 2020 Author Share Posted November 1, 2020 By "I couldn't get it to be installed with Blender 2.80.75" I meant that the plug-in didn't work: https://imgur.com/j3JCxMd and whenever I tried to import any .nif there was a huge error message and nothing got imported. I've looked up how to set up path to textures in BSShaderTextureSet. Apparently I had my Block Details tab hidden so whenever I tried to edit the values inside by clicking on the thing nothing happened. I'll try it right now to see whether it works. Thank you in advance. Link to comment Share on other sites More sharing options...
Dajarik Posted November 1, 2020 Author Share Posted November 1, 2020 Alright, i've added the textures: https://imgur.com/qe30w6t. But the fabric on 'sleeve' and non-armor material the glove look shiny for some reason. From what I've read here: http://www.gamesas.com/too-much-gloss-t45411.html it has to do something with the shader properties or whatever it's called. right now I'm trying to figure out what should be turned off and on. Thanks for telling me about the texture paths. Link to comment Share on other sites More sharing options...
Atron88 Posted January 22, 2021 Share Posted January 22, 2021 Extract the textures and materials to the game data folder if they are packed in a archive(s). Make sure nifscope has the correct game paths set in settings. If you are using mod organizer, launch nifscope and OS through that. You can leave the texture paths in the nif file empty if the mesh has a material file assigned. At least in the newer Bethesda games the texture paths are set in the material files (.bgsm). The shiny look in nifscope and OS can also be caused by environment maps, many armors and items use a cubemap and these are not shown correctly in the programs but they work in the game engine. If it looks too shiny in game, problem is with the shader settings (again controlled by material file in the newer games) or the texture itself (*_s.dds maps). Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now