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Mesh doesn't have any textures in outfit studio/nifskope


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Posted

So, I'm trying to export my model to nifskope/outfit studio but I'm greeted with these things (also there are screenshots of export settings and etc.): https://imgur.com/a/pj19Iyb

How do I fix this and what went wrong? Everything in Blender 2.90.1 looks fine. Also I'm not using Nif-plugin for blender because I couldn't get it to be installed with Blender 2.80.75
I even have an .mtl file which weighs 1.34 kb which I don't think is the right thing.

Posted

Could you please explain this statement: "I couldn't get it to be installed with Blender 2.80.75"? You don't use Blender to install anything.

 

Did you check the path to the textures in BSShaderTextureSet to make sure it is pointing to where the textures are installed?

Posted

By "I couldn't get it to be installed with Blender 2.80.75" I meant that the plug-in didn't work: https://imgur.com/j3JCxMd and whenever I tried to import any .nif there was a huge error message and nothing got imported.

I've looked up how to set up path to textures in BSShaderTextureSet. Apparently I had my Block Details tab hidden so whenever I tried to edit the values inside by clicking on the thing nothing happened. I'll try it right now to see whether it works. Thank you in advance.

  • 2 months later...
Posted

Extract the textures and materials to the game data folder if they are packed in a archive(s). Make sure nifscope has the correct game paths set in settings. If you are using mod organizer, launch nifscope and OS through that. You can leave the texture paths in the nif file empty if the mesh has a material file assigned. At least in the newer Bethesda games the texture paths are set in the material files (.bgsm).

 

The shiny look in nifscope and OS can also be caused by environment maps, many armors and items use a cubemap and these are not shown correctly in the programs but they work in the game engine. If it looks too shiny in game, problem is with the shader settings (again controlled by material file in the newer games) or the texture itself (*_s.dds maps).

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