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3ds max moving mesh when activating the editable mesh modifier


XEscaflowneX

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I want to convert some armor to another body type and for that I import the armor I want to change and then the body that I want to fit it to.

 

After doing this the armor piece is already where it is supposed to be obviously and I would only have to do some slight editing to make it fit. But when I select the editable mesh modifier or send the file into another 3d program the armor gets moved for some reason and this makes fitting the mesh impossible when I dont have the body as reference at the proper place.

 

It looks like it moves the armor piece towards the center of the scene.

 

My guess is that its related to the bones

Is there some way to line the body and the armor up perfectly so I can do my editing? The other available program is mudbox but when I select the body+armor and send it to mudbox the armor also loses its position and no longer lines up with the body

Edited by XEscaflowneX
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