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Mod load order, compatibility and other problems...


treemoss

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Hey everyone,


 

Ive been slowly learning to install mods but I keep getting crashes and weird things happening ingame when I install more then a few mods. The mods I am trying to get to work together properly are:


* Deadly reflexes 6


* Unnessary Violence 2


* OOO


* MMM


* Unofficial Oblivion Patch


* Unique landscapes


* Darnified UI


* & the Nifse patch to get DR6 and UV2 to work together


 


I've also got OBSE and NIFSE which were placed in their respective folders, and omodmanager to install everything else.


 

The problem right now I am having is a crash when I get into a fight with a set of bandits right after leaving the sewers. The bandits do some barrel rolls and stuff, then the game crashes. When I change settings ingame, like resolution or UV2 key settings, they'll reset to default or as if i never changed them when I relaunch the game. I also don't know if MMM or OOO are working, or if landscapes or the patches work.


 


When I use OMOD to install everything, it gives me all the prompts to install the mods then asks me yes/no questions for files either not being used by an omod or are being used by an omod. Also it adds a ton of mods to the LO list that is making is really confusing what order to set things too. OOO, MMM, Landscapes, and DR6 add multiple mods to the list also.


 


This is the LO list from mod manager... as you can see 6 mods added a lot of stuff.


 

 

Oblivion.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
Mart's Monster Mod for OOO.esm
HorseCombatMaster.esm
Unofficial Oblivion Patch.esp
UOPS Additional Changes.esp
UOP Vampire Aging & Face Fix.esp
DLCShiveringIsles.esp
Living Economy.esp
Living Economy - Items.esp
Cutthroat Merchants.esp
DLCHorseArmor.esp
DLCOrrery.esp
DLCVileLair.esp
DLCMehrunesRazor.esp
DLCSpellTomes.esp
DLCThievesDen.esp
Oscuro's_Oblivion_Overhaul.esp
OOO-Armor_Perks_WearRate_Repair.esp
OOO-BirthSigns.esp
OOO-Combat_Skills_Perks_Marksmanship.esp
OOO-DaedraLord_Quests.esp
OOO-Dangerous_Traps.esp
OOO-Deadly_Combat.esp
OOO-DLT_Immersion.esp
OOO-Magic_Effects+Enchantments.esp
OOO-Magic_Effects+Spells.esp
OOO-Magic_Game_Settings.esp
OOO-Potions.esp
OOO-ThiefGuild_Difficult.esp
Mart's Monster Mod for OOO.esp
Mart's Monster Mod - Additional Enemy NPC Vars.esp
Mart's Monster Mod - Diverse Imperial Armor.esp
Mart's Monster Mod - Diverse Creature Skins.esp
Mart's Monster Mod - Gems & Gem Dust.esp
Mart's Monster Mod - Hunting & Crafting.esp
Mart's Monster Mod - Looting NPCs & Creatures.esp
Mart's Monster Mod - Zombies for Body Meshes.esp
Mart's Monster Mod - Durability & Damage.esp
Mart's Monster Mod - Less Bone Loot.esp
Mart's Monster Mod - Less Rats.esp
Mart's Monster Mod - Foxes.esp
Mart's Monster Mod - More Wilderness Life.esp
Mart's Monster Mod - More Wilderness Life No Gates.esp
Mart's Monster Mod - City Defences.esp
Mart's Monster Mod - Extra Wounding.esp
DLCBattlehornCastle.esp
DLCFrostcrag.esp
Knights.esp
xuldarkforest.esp
xulStendarrValley.esp
xulTheHeath.esp
XulEntiusGorge.esp
xulFallenleafEverglade.esp
xulColovianHighlands_EV.esp
xulChorrolHinterland.esp
xulBeachesOfCyrodiilLostCoast.esp
xulBravilBarrowfields.esp
xulLushWoodlands.esp
xulAncientYews.esp
xulAncientRedwoods.esp
xulCloudtopMountains.esp
xulArriusCreek.esp
xulPatch_AY_AC.esp
xulRollingHills_EV_withoutWheat.esp
xulPantherRiver.esp
xulRiverEthe.esp
xulBrenaRiverRavine.esp
xulImperialIsle.esp
xulBlackwoodForest.esp
xulCheydinhalFalls.esp
xulAspenWood.esp
xulSkingradOutskirts.esp
xulSnowdale.esp
xulCliffsOfAnvil.esp
xulSilverfishRiverValley.esp
xulJerallGlacier.esp
xulTheEasternPeaks.esp
Harvest [Flora].esp
Harvest [Flora] - Shivering Isles.esp
Harvest [Flora] - DLCVileLair.esp
Harvest [Flora] - DLCFrostcrag.esp
Deadly Reflex 6 - Timed Block with no damage or durability changes.esp
Deadly Reflex 6 - Timed block and 150% damage.esp
Deadly Reflex 6 - Timed Block and 250% damage.esp
Mounted_Spellcasting_Deadly_Reflex_Compatible.esp
DRSplatter.esp
OOO-Level_Normal.esp
Mart's Monster Mod - Resized Races.esp
UVII.esp
DeadlyReflex 6 - Combat Moves.esp
Deadly Reflex 6 - HeX NifSE Patch.esp

 

 

 

So my big questions are.. what order should I place all that in? how do I avoid the conflicts despite having the patches for them.. and how do I know mods are running smoothly? Any help would be awesome.

 

EDIT: Spoiler now shows LO after using BOSS

Edited by treemoss
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You need to install Wrye Bash, and learn how to create a Bashed Patch. Note that every time you install, remove, change, re-order *any* mod, you *must* re-run BOSS and then rebuild your Bashed Patch, in that order -- no exceptions, no excuses.

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Yes, every time you add, change, edit, remove a mod, or change load order, you must rebuild your Bashed Patch.

 

You do *not* build a patch for every mod. A Bashed Patch is built for all installed mods, after BOSS has sorted the load order -- read the Wrye Bash instructions.

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It will show you all of your mods. The mergable mods are the ones in green. If you read the Wrye Bash readme (again) you will see what each of the colours (and those mods with 'plus' signs next to them) mean. Also, be certain *not* to just check every option given when you build your patch. Again, it is *very important* that you understand what each option does, so read the instructions. There is also a pictorial guide on the Nexus that you can follow.

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