zlopez Posted November 2, 2020 Share Posted November 2, 2020 (edited) In FO4edit there are 4 options for weapon behaviour "On Hit" records: Normal formula behaviour Dismember onlyNo dismember/explodeExplode Only I created an ESP file and changed the 10mm pistol to "Explode Only" saved and enabled the ESP plugin, however in-game the pistol could still dismember heads and limbs and also explode.. so basically the changes I made had zero effect. What am I doing wrong? any help would be greatly appreciated. Edited November 2, 2020 by zlopez Link to comment Share on other sites More sharing options...
geala Posted November 4, 2020 Share Posted November 4, 2020 Sounds like mod manager / load order voodoo. Do you use other mods which affect weapons? You used "copy as overwrite"? I have all guns set to "no dismember/explode" (cause they cannot) except .50 and laser musket. I'm using "primitive" NMM to set load order and enable mods, and it works. Link to comment Share on other sites More sharing options...
zlopez Posted November 10, 2020 Author Share Posted November 10, 2020 Sounds like mod manager / load order voodoo. Do you use other mods which affect weapons? You used "copy as overwrite"? I have all guns set to "no dismember/explode" (cause they cannot) except .50 and laser musket. I'm using "primitive" NMM to set load order and enable mods, and it works. Didn't had any other mods running and I did used "copy as overwrite".when i set it to "no dismember/explode" it works, there is no gore at all, but any other option does not. can u test it yourself and report here please? try dismember only or explode only and see if it actually works for you, for me it doesn't thanks for the reply btw Link to comment Share on other sites More sharing options...
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