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Weapon Behaviour / Dismemberment


zlopez

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In FO4edit there are 4 options for weapon behaviour "On Hit" records:

 

Normal formula behaviour

Dismember only

No dismember/explode

Explode Only

I created an ESP file and changed the 10mm pistol to "Explode Only" saved and enabled the ESP plugin, however in-game the pistol could still dismember heads and limbs and also explode.. so basically the changes I made had zero effect.

 

What am I doing wrong? any help would be greatly appreciated.

Edited by zlopez
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Sounds like mod manager / load order voodoo. Do you use other mods which affect weapons? You used "copy as overwrite"? I have all guns set to "no dismember/explode" (cause they cannot) except .50 and laser musket. I'm using "primitive" NMM to set load order and enable mods, and it works.

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Sounds like mod manager / load order voodoo. Do you use other mods which affect weapons? You used "copy as overwrite"? I have all guns set to "no dismember/explode" (cause they cannot) except .50 and laser musket. I'm using "primitive" NMM to set load order and enable mods, and it works.

 

Didn't had any other mods running and I did used "copy as overwrite".

when i set it to "no dismember/explode" it works, there is no gore at all, but any other option does not. can u test it yourself and report here please? try dismember only or explode only and see if it actually works for you, for me it doesn't

 

thanks for the reply btw

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