OmegaDeathRyu Posted February 26, 2013 Share Posted February 26, 2013 Im trying to make a companion with dialogue, and I have tried using the advanced companion guide and followed it perfectly i think but my result scripts say there are no variables and I have no idea about scripting for this part. I was using 001Hope everywhere i saw *** if it matters. any help would be appreciated. I would also like to make a simpel quest to get her. In which you buy a key from Doc Mitchell freeing her, or killing Doc Mitchell. I also want the responses to change based on whether you killed him or bought the key. If i get these questions answered i might upload the mod, and share it with everyone. Link to comment Share on other sites More sharing options...
DizzasterJuice Posted February 26, 2013 Share Posted February 26, 2013 I'm guessing the *** is supposed to be your quest name? if so, you can't start a quest with a number, so change it to Hope001. Can you link the guide you're talking about. Link to comment Share on other sites More sharing options...
OmegaDeathRyu Posted February 26, 2013 Author Share Posted February 26, 2013 It's this guide http://newvegas.nexusmods.com/mods/45278 which is supposed to be really good. Link to comment Share on other sites More sharing options...
Xaranth Posted February 26, 2013 Share Posted February 26, 2013 That guide is pretty good; as Dizzaster said, the flaw is that you're beginning your EditorIDs with a numeric char. The second rule of modding is: 'Never begin an EditorID with a numeric character!' The reason is, when the script compiler sees an editorID that begins with a numeric char, it treats the whole thing as a Form/Ref ID (Those 4-byte numbers that you use in game), and thus things break. Link to comment Share on other sites More sharing options...
OmegaDeathRyu Posted February 26, 2013 Author Share Posted February 26, 2013 Oh... I'm an idiot and new to modding. Thanks will try again without numbers. Link to comment Share on other sites More sharing options...
Xaranth Posted February 26, 2013 Share Posted February 26, 2013 You're not an idiot; the numeric character thing is a bug/feature that isn't very well documented at all. It would be nice if there were a big warning on the front page of the GECK documentation or something. Link to comment Share on other sites More sharing options...
OmegaDeathRyu Posted February 28, 2013 Author Share Posted February 28, 2013 Well got it to work. Now just got to figure out the answer to a new question, How to make a base sandbox friendly? Link to comment Share on other sites More sharing options...
Xaranth Posted February 28, 2013 Share Posted February 28, 2013 Well got it to work. Now just got to figure out the answer to a new question, How to make a base sandbox friendly?Navmesh it and put in plenty of furniture markers. Link to comment Share on other sites More sharing options...
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