enkephalin07 Posted January 10, 2009 Share Posted January 10, 2009 I think I've figured this out. As long as the package is on top it may override next time packages are evaluated, if the condition is true. And anything can be used as 'use item' target, and any anim can be used as a finishing idle. So in this case, the top package should be 'use item', select an NPC, under the condition that 'GetDead == 1', and end with the idle 'StartCannibal'. I could even have him make a comment about it. I'd have it set to 'Must Complete' and 'Once Per Day', so that he doesn't stop for anything else, but doesn't repeatedly keep going back to feast again. But would this be overridden by adding scripted packages? Link to comment Share on other sites More sharing options...
jaysus Posted January 10, 2009 Share Posted January 10, 2009 i have given the package an npc as reference... dunno maybe it must be an xmarker... but my npc moves to the location and aims at the target reference... she just doesnt attack :/ the rest is basicly the same as the tenpenny pack... Link to comment Share on other sites More sharing options...
sumoftwosins Posted January 10, 2009 Author Share Posted January 10, 2009 does she have ammo? I know that's stupid.... only because I made a similar mistake. Couldn't figure out why half of my NPC's were using melee ;-) Link to comment Share on other sites More sharing options...
Monticapone Posted January 16, 2010 Share Posted January 16, 2010 This is a really good tutorial.But I have one issue.In my new house mod I have placed some guards.Once a day they switch, so one sleeps and the other one guards. The one guarding a special area should sit on a chair.But he isn´t. Every time I reenter the cell, he stands up from the chair and then stands right beside it.How can I achieve that he sits there all the time?! Thank you! monticapone Link to comment Share on other sites More sharing options...
pkleiss Posted January 16, 2010 Share Posted January 16, 2010 This is a really good tutorial.But I have one issue.In my new house mod I have placed some guards.Once a day they switch, so one sleeps and the other one guards. The one guarding a special area should sit on a chair.But he isn´t. Every time I reenter the cell, he stands up from the chair and then stands right beside it.How can I achieve that he sits there all the time?! Thank you! monticapone Are you using a travel package? Check out Lucy West's last AI package where she sits in Moriarity's bar. Also (in response to the radius issue)... A radius of 256 will allow a 2 tile area (per horizonatl axis) for the package. Thats 256 forward, 256 back, 256 left and 256 right. Link to comment Share on other sites More sharing options...
Monticapone Posted January 16, 2010 Share Posted January 16, 2010 No I´m using a guard package, but I will try a travel package now....(Gecking around....).....................and it.........works!Thank you! :) Link to comment Share on other sites More sharing options...
ZoeyKillgore Posted September 11, 2013 Share Posted September 11, 2013 how do you make the package last forever? Link to comment Share on other sites More sharing options...
pkleiss Posted September 11, 2013 Share Posted September 11, 2013 There are several ways.If this is the only package used by the NPC, just set its schedule to any...any...any...(every field is set to 'any'). or You can use a condition, like setting a variable to 1 in a dialogue results script and then setting up the AI package condition to only fire when that variable is 1. or You can also use the AddScriptPackage function in a script. I could be more specific if you were more descriptive of exactly how you envision this working. Link to comment Share on other sites More sharing options...
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