Zorkaz Posted November 19, 2020 Author Share Posted November 19, 2020 Well the issue is that the player can collect it first. Then use it in recipes.I mean of course you could just remove it from the inventory, get the number and re-add it, but what if the player has stored the no-name fungus in some container before reading the book Link to comment Share on other sites More sharing options...
Fantafaust Posted November 19, 2020 Share Posted November 19, 2020 Can the player use it in recipes before they know what it is? Link to comment Share on other sites More sharing options...
Zorkaz Posted November 19, 2020 Author Share Posted November 19, 2020 No but still you could sell it or store it in a container before that Link to comment Share on other sites More sharing options...
Fantafaust Posted November 19, 2020 Share Posted November 19, 2020 Maybe use both an OnitemAdded script on a Player alias to replace the fake fungus with the real one, and also use SetName, as described earlier, in the script on the book so that it looks right even in the containers? Link to comment Share on other sites More sharing options...
Zorkaz Posted November 19, 2020 Author Share Posted November 19, 2020 Sounds easy but stuff really stacks up now. Especially with all the other unique scripts I need to use. But thanks Well at least I can finally use this: Link to comment Share on other sites More sharing options...
Fantafaust Posted November 19, 2020 Share Posted November 19, 2020 (edited) Yeah, it's pretty easy. I even use nested functions in several of my personal mods, including Collect Bodies. Papyrus can handle it lolAre there a lot of different fungus you're doing this to? Edited November 19, 2020 by Fantafaust Link to comment Share on other sites More sharing options...
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