Zorkaz Posted November 6, 2020 Share Posted November 6, 2020 Yes it's me again. Does anyone know a good way to reload the cells the PlayerRef's in so Onload() can work at precise time? Link to comment Share on other sites More sharing options...
dylbill Posted November 7, 2020 Share Posted November 7, 2020 from reading here: https://www.creationkit.com/index.php?title=Cell_Reset it seems you could do MyCell.Reset() but the player would have to leave and re-enter the cell for it to be reset. What are you using onLoad() for if I may ask? Link to comment Share on other sites More sharing options...
SKKmods Posted November 7, 2020 Share Posted November 7, 2020 You can trigger OnLoad with a timed Disable() Enable() I use that trickerey a bit if 3dIsLoaded. Note: depends on the object so you need to validate. Link to comment Share on other sites More sharing options...
Zorkaz Posted November 7, 2020 Author Share Posted November 7, 2020 Thank you both, it's just a last resort Link to comment Share on other sites More sharing options...
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