Eyeball88 Posted February 28, 2013 Share Posted February 28, 2013 One of my favourite mod experiences in Morrowind was loading up the Toy Shoppe mod. Essentially it made a small "static" model of every creature or important figure in the entire game (as well as "props" such as thrones, boats/ships, furniture, forges etc) and added them to the random loot tables. Some could only be found in very specific places (the only Silt Strider I could ever find was on sale for 3000g in Seyda Neen, for example) and the rest were just out in the world. The joy of the mod was the collecting them all (there were over 160) and displaying them around the player house. http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=1776 I would love if someone could do something similar with Skyrim. There are some absolutely gorgeous creature models that I would love to admire in pint-size form on my shelves in whatever house my character is living in. Link to comment Share on other sites More sharing options...
AlduinWorldEater Posted February 28, 2013 Share Posted February 28, 2013 Goddess above, I'd forgotten all about this mod...it was so much fun to run around looking for these little items to display in my home! I actually managed to get every single one of them...I fully endorse this idea! Link to comment Share on other sites More sharing options...
Eyeball88 Posted March 5, 2013 Author Share Posted March 5, 2013 Alternatively, if I had a better grasp of what was required in terms of setting up new smaller version of various nifs I'd be happy to take a stab at it myself. Apparently its not as easy as grabbing an existing nif file into Nifskope, changing the scale to something like 0.2 and then re-importing this saved nif because even though I changed nothing but the size I end up with red markers. If someone could post some streamlined steps that I can follow to take an existing mesh, change the item size and then re-import it as something that can be picked up and dropped in the world I'll go to work :) Link to comment Share on other sites More sharing options...
AlduinWorldEater Posted March 5, 2013 Share Posted March 5, 2013 I'm not 100% sure on this, but I think that if you copy the mesh and textures into their own folder, then scale the copied mesh down, then create a "misc" object out of it, it should work...not sure if that's something that can be done in Nifskope or if you'd need Blender. Link to comment Share on other sites More sharing options...
niceguy Posted March 5, 2013 Share Posted March 5, 2013 If this is done, make as many as possible count as shields or what is done to make kids carry those dolls. Link to comment Share on other sites More sharing options...
AlduinWorldEater Posted March 5, 2013 Share Posted March 5, 2013 If this is done, make as many as possible count as shields or what is done to make kids carry those dolls. That's...genius! I didn't even think of that. It would be so awesome to be able to carry them around like that...and to be able to give them to your children too Link to comment Share on other sites More sharing options...
hardarg Posted March 5, 2013 Share Posted March 5, 2013 (edited) If we're talking about miniature famous figures, it would be alot interesting to see them in various poses, other than the T poses. Either way, I totally support the idea. :biggrin: Edited March 5, 2013 by hardarg Link to comment Share on other sites More sharing options...
Eyeball88 Posted March 8, 2013 Author Share Posted March 8, 2013 Playing around with this in my spare time, is there a way to easily use the collision data from something rather generic like a candlestick as the template for the various figures? Just taking the original .nif of something like a Giant or a Spriggan and shrinking them down presents the proper visual effects, but not they can't be interacted with properly or fall to the ground like an object would. All of them sharing a very similar collision mesh would make them easier to stack on a display case without bumping arms and other accessories into each other. Or am I approaching this the wrong way? Sorry that I am asking so many questions, its been years since I even attempted to play with Nifskope and even then I was never a master. But I'd like to at least get this mod up and running. Link to comment Share on other sites More sharing options...
nightinglae850 Posted March 9, 2013 Share Posted March 9, 2013 Found this http://tesalliance.org/forums/index.php?/files/file/1344-insanitys-action-figure-resource/ Link to comment Share on other sites More sharing options...
Eyeball88 Posted March 9, 2013 Author Share Posted March 9, 2013 The problem with that is that the packaging is tacky. The original Toy Shoppe mod was just plain unadorned versions of the various creatures of Morrowind that you could display. Link to comment Share on other sites More sharing options...
Recommended Posts